Revert Rumble's E Change

FriendshipTax··17 votes·1,483 views

Rumble has one of the lowest play rates in the game and can be very complex, so I don't blame Riot for accidently nerfing him. I feel like they wanted to buff him with the E change, but it actually reduces his effectiveness and I want to fully explain why.

Initially it might look like a buff because he can now has more opportunities to cast his E, but the slow got nerfed and Riot made the second shot cost heat which really fcks him in ways that aren't always immediately clear.

Rumble used to start cooling off after the first E cast because it was the only shot that generated heat. Now that the second cast also generates heat, he has to wait that much longer before casting his other abilties. This effectively increases the cool down of all his other abilities by the length he waits in between E shots because otherwise he will generate too much heat and silence himself. As a result his win rate actually went down.

Trust me... as a Rumble main the E change really messes up his heat management, and the charge system is just one more annoying thing to keep track of while trying to manage your heat. Sure, it might be easier to CS in lane... but it makes fighting actual players much more difficult.

Please revert the E change. The early game buff to his shield was a much better idea. Maybe make his shield scale with health or something like an actual bruiser. God knows he needs it right now... top lane Rumble almost has the worst win rate in the entire game (roughly 43%) according to Champion.gg

13 Comments

XeroKimo6 votes

Well technically the total heat cost is no different, all of his spells generate 20 heat, his e used to do 20 hear regardless of using the 2nd shot or not, now it's split to 10 heat between the 2 shots, you can also easily manage your heat now cause you can delay your second shot now to keep your heat above 50 for the extra effects

Kaxi3 votes

{quoted}

Rumble used to start cooling off after the first E cast because it was the only shot that generated heat. Now that the second cast also generates heat, he has to wait that much longer before casting his other abilties. This effectively increases the cool down of all his other abilities by the length he waits in between E shots because otherwise he will generate too much heat and silence himself. As a result his win rate actually went down.

Trust me... as a Rumble main the E change really messes up his heat management, and the charge system is just one more annoying thing to keep track of while trying to manage your heat. Sure, it might be easier to CS in lane... but it makes fighting actual players much more difficult.

This. Yes. +1

Though, in the jungle, it's better for him to sustain heat. It's easier.

Meep Man1 votes

So are we essentially coming down to "Do we want Rumble in the Jungle or Rumble in Top Lane?"

Kaxi1 votes

[{quoted}](name=Inept Maverick,realm=NA,application-id=3ErqAdtq,discussion-id=ElOBpQ27,comment-id=00010000,timestamp=2016-03-01T17:59:42.304+0000)

So are we essentially coming down to "Do we want Rumble in the Jungle or Rumble in Top Lane?"

Pretty much. If Rumble jungle goes out of flavor or becomes impossible again, then they could bump top lane version up a bit to compete.

Renyth3 votes

I'm convinced Riot purposely pick employees who don't play the champ at all when they rework their kit.

ChaoticPinecone5 votes

You need to look at numbers and not just take whatever someone says for truth.

Old Rumble - 20 heat for first E, no cost for second. 10 second cooldown. New Rumble - 10 heat for first E, 10 heat for second. Recharge at 5 seconds. Kept the mechanic where you can use 2 E's if E makes you overheat.


By spacing out the E's, you can maintain being in "danger zone" longer.

New Rumble: if youre at 50 heat, E brings it to 60. 4 seconds the decay starts, and after one second it drops to 50. By then youve gotten another charge of your E so if you spam it on cooldown, you can maintain being at 50-60 heat perfectly. This is important since then you can use your W and Q to go aggressive (40 heat total).

Old Rumble If youre at 50 heat, E brings it to 70, 4 seconds later it starts to decay, takes 3 seconds to get below 50. Youd need a bit of CDR for the E to come off of cooldown before you get out of "danger zone".

The only time I can see it being a "nerf" is when youre at 30 heat, since previously a single E would get you into the "danger zone". However, i think the ability to stay in "danger zone" indefinitely is a very worthwhile tradeoff.

axel vazquez1 votes

To be honest, for me it really made him shine in the jungle with the overall spam of spells, immediate heat, and all the good stuff even if his Q does reduced damage towards minions and monsters.

Jungle Lux God1 votes

Actually his Q doesn't deal reduced damage to monsters, only minions.

I don't know when they changed it, but I'm pretty sure they changed it a while back. It wasn't until recently that Riot let us know.

Erdamon1 votes

Honestly this change wouldn't be so bad if it didn't had so many goddamn bugs. The issue you've described with the E is most likely a bug, there's also another very well known bug where if you cast your second E during overheat, heat generated shortly after going out of overheat will still rapidly decay as if you were overheaten (now that's fucked up), while overheaten sometimes you can randomly press E even if you didn't overheat with it, or not be able to cast it at all if you've overheaten with it.

It's pretty clear that this change was put out on live servers way too quickly without much thought put into it. And then, I agree that Rumble deserves better, but then Riot doesn't want to buff him in a meaningful way because "something something MaRiN". Can't wait for another ult cd nerf.

Wheatloaf1 votes

They could make heat start falling of faster after an E charge...

Only Play Darius1 votes

They would have to change it for all abilities then.

Skias1 votes

Holy crap, this. As an avid Rumble player, I hate this change.

Jungle Lux God1 votes

I haven't been playing Rumble for a long time, but when I started playing him over the weekend it felt really good to be able to use the Electro Harpoon as often as it currently is. It's probably more a feel thing more than a power thing, but it felt really good to be able to CS or poke that often on that short a cooldown.

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