Annie needs rework
Annie's an annoying piece of crap to play against, whether it be in lane or in teamfights. I think we all agree that she needs a fix. Before you guys start downvoting this post, hear me out. I'm not saying that shes overpowered right now, but she provides too much as a support with not a lot of room to counter. Here is why Annie doesn't fit in with the current league trend of counter plays. A stun that you can hold on forever with, as a support and can cast it in a huge on click radius. Did I say HUGE? Her ult radius is fucking huge. Let's talk about her spells, and how they could potentially be fixed. Remaking one or more of these spells could potentially open up room for counter plays. Passive: Pyromania, She gets a fucking 1.75 second stun that she can use with any spell. Her Q doesn't need aiming, her W is huge, and her ult radius is a huge on click aoe stun. We need to fix this shit ASAP The Fix: We can have this passive stay the same duration, but we can fix it in many different ways.
- We can make it so that Annie's passive only charges when she hits a champion with spells. This would prevent support Annie's from jacking off in the bush and coming out and stunning you, setting up for a easy gank, with a click on spell.
- Have the passive work differently with different spells. Have it so that her Q, disintegrate stuns, her W Incinerate, since it's an aoe, slow instead of stun, and her R, Tibbers, only stun in a small radius, where the bear spawns, and have it slow in a larger radius around the stun radius. This would make it so that you have to click the ult right on top of the person you want to stun, and that enemies around it would be slowed instead. This would allow for easier dodging, and also a more balanced teamfight. Q: Disintegrate, Did I say that this spell is fucking annoying when your in bot lane? You go to farm, and she just gets to click you and harass the fuck out of you. If she has 4 charges, you take even more damage from her ADC harassing you, and you might even die. Just for 1 fucking minion. What if you're playing vayne? Are you expected to afk at the turret and not farm? Not to mention it does a shitload of damage. Fix: Give this spell the Ryze treatment, make it a skillshot. Maybe buff the damage, or width a little more, idk, fix the fucking on click harass. Maybe even nerf the radius of cast, this thing needs fixing man. W: Incinerate, This thing isn't as broken, but it's interaction with the passive is. An Aoe radius stun, and it's not even an ulty. Did I mention that her w needs a visual buff? Because it hits you when the flames don't even reach you. Fix: Have a narrower cone that reaches further, or vice versa. You can either have it extremely wide, and nerf the distance of the flame, or have it narrower, and buff the distance of the flame. This would require annie to get all up and personal if she wants to land that stun, allowing for the enemy team to potentially kill her or requires her team to set it up for her. E: Molten Shield, This is quite balanced No Fix R: Tibbers, This spell is annoying asf, which is why I proposed the smaller stun circle and a larger slow around it instead for the interaction with the passive. Why are we fixing annie? When people play support annie, why do you get more cc than all the other supports, and yet you still do more damage? It's either you make it so that it requires more skill and aiming to reach her harass potential, and nerf her CC so that there is actually some room for counterplay. Ty for listening, don't be afraid to hit that downvote button LOL.
or items around that nature so she's still not really squishy.
