Annie needs rework

Kaoisa··4 votes·2,206 views

Annie's an annoying piece of crap to play against, whether it be in lane or in teamfights. I think we all agree that she needs a fix. Before you guys start downvoting this post, hear me out. I'm not saying that shes overpowered right now, but she provides too much as a support with not a lot of room to counter. Here is why Annie doesn't fit in with the current league trend of counter plays. A stun that you can hold on forever with, as a support and can cast it in a huge on click radius. Did I say HUGE? Her ult radius is fucking huge. Let's talk about her spells, and how they could potentially be fixed. Remaking one or more of these spells could potentially open up room for counter plays. Passive: Pyromania, She gets a fucking 1.75 second stun that she can use with any spell. Her Q doesn't need aiming, her W is huge, and her ult radius is a huge on click aoe stun. We need to fix this shit ASAP The Fix: We can have this passive stay the same duration, but we can fix it in many different ways.

  1. We can make it so that Annie's passive only charges when she hits a champion with spells. This would prevent support Annie's from jacking off in the bush and coming out and stunning you, setting up for a easy gank, with a click on spell.
  2. Have the passive work differently with different spells. Have it so that her Q, disintegrate stuns, her W Incinerate, since it's an aoe, slow instead of stun, and her R, Tibbers, only stun in a small radius, where the bear spawns, and have it slow in a larger radius around the stun radius. This would make it so that you have to click the ult right on top of the person you want to stun, and that enemies around it would be slowed instead. This would allow for easier dodging, and also a more balanced teamfight. Q: Disintegrate, Did I say that this spell is fucking annoying when your in bot lane? You go to farm, and she just gets to click you and harass the fuck out of you. If she has 4 charges, you take even more damage from her ADC harassing you, and you might even die. Just for 1 fucking minion. What if you're playing vayne? Are you expected to afk at the turret and not farm? Not to mention it does a shitload of damage. Fix: Give this spell the Ryze treatment, make it a skillshot. Maybe buff the damage, or width a little more, idk, fix the fucking on click harass. Maybe even nerf the radius of cast, this thing needs fixing man. W: Incinerate, This thing isn't as broken, but it's interaction with the passive is. An Aoe radius stun, and it's not even an ulty. Did I mention that her w needs a visual buff? Because it hits you when the flames don't even reach you. Fix: Have a narrower cone that reaches further, or vice versa. You can either have it extremely wide, and nerf the distance of the flame, or have it narrower, and buff the distance of the flame. This would require annie to get all up and personal if she wants to land that stun, allowing for the enemy team to potentially kill her or requires her team to set it up for her. E: Molten Shield, This is quite balanced No Fix R: Tibbers, This spell is annoying asf, which is why I proposed the smaller stun circle and a larger slow around it instead for the interaction with the passive. Why are we fixing annie? When people play support annie, why do you get more cc than all the other supports, and yet you still do more damage? It's either you make it so that it requires more skill and aiming to reach her harass potential, and nerf her CC so that there is actually some room for counterplay. Ty for listening, don't be afraid to hit that downvote button LOL.

11 Comments

aaronautumn1 votes

i made a thread about this issue too. tell me what you think: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/wBhsY5ar-update-to-annies-passive

JAGMAG1 votes

shes is squishy thou as a midlaner shes easy to gank as a support shes squishy yes she has a stun but without it she would be useless

Dark Nephthys1 votes

I wouldn't really call her that squishy though, she does have decent HP and generally builds RoA and has a shield that gives her armor/mr.

JAGMAG1 votes

support annie dose not build roa (if you do your doing it wrong) and for mid lane annie shes not mobile she needs some survivability

Dark Nephthys1 votes

It's true that support Annie doesn't build RoA but she does build items like item 3190 item 3800 item 3060 item 3102 or items around that nature so she's still not really squishy.

For Mid lane...You're right shes not mobile but so aren't Anivia Brand Cassiopeia Heimerdinger KogMaw Lux Malzahar Mordekaiser Morgana Orianna Swain Syndra Velkoz Viktor Zyra

And none of them really have a very easy to charge, quick point and click stun that isn't on their ultimate. Though some of them do have some form of CC or mechanic to help escape ganks but not many of them can easily do it like a point and click etc.

JAGMAG1 votes

well all those fall into two categories....those that out scale Annie and those that have much better wave clear/range some are both and honestly i find allot of those champs much more toxic then annie

and for the support so? all supports build items like that but those items cost money so it will take her a wile to get some stats built up lcs casters have described support annies role as "go in stun everyone and then die"

Dark Nephthys1 votes

"Much more toxic then Annie"

You're right because they'res nothing toxic with a Annie Flash Tibbers your entire team for like 1k damage and stunning your entire team for almost 2 seconds by herself. A lot of the champions that I listed either generally deal damage to 1 person or require much more preparation or other skill set up before they can deal their damage and some of which is easily seen before hand (ex: Syndra's orbs)

JAGMAG1 votes

.....lol i guess you have never played against a good viktor or orinia or cass all 3 of them can delete your entire team if your dumb enough to stack against them (same with annie if you stack up against her when she has ult your dumb) others can still deal massive amount of damage to your team such as brand and velkoz or lux...and morde...morde is like the 1v5 penta king honestly thou the two most toxic out of that list i would say are heimer and malz their lane phase is so abusive especially if your a melee but even if your just a short range mage they both abuse you and the late game damage is just dumb

HumanPerfect1 votes

Use the "Enter" key more liberally please. Giant walls of text aren't very pleasing to the eyes.

Anyways, I think the problem is that she's just a walking ball of stats. She either 100-0's you (with or without team support) or doesn't. The fact that she can keep her stun up indefinitely until she is ready to use it means that her only weakness is to catch her by surprise or jump on her before she reaches her intended target (which hopefully isn't you), which can be said of every squishy, bursty mage except they generally don't have point-and-click stuns.

I think that simply changing her passive so that she can't hold on to her charges indefinitely could be a solution. This would open up more windows for "counter-play".

Dark Nephthys1 votes

Yea which makes me laugh when they reduced the duration of Twisted Fate's pick a card but were completely fine with Annie. People before kept trying to justify that Annie can't farm if she plans on holding on to her stun but she would be able to last hit with autos at least while TF had to spend mana to clear waves with wild cards to hold the stun.

But yea, I feel that Annie shouldn't be able to hold on to her stun. Because right now...her only "counter play" is Don't get in range of Annie...which is almost impossible when she can flash-stun the entire enemy team from a pretty far distance.

JAGMAG1 votes

except her stun is a passive that you have to charge up and you cant charge it super quickly since its based on spell cast and to were annie dose not have long cool downs there not spamable either im happy if i can get 2 stuns of in the same fight

More from Gameplay