a way to be fair in raked games

TheLDrownedLGod··1 votes·624 views

We have seen in the preseason that people trolling, afking, smurfing and the kind makes it hard for people to achieve the elo they really deserve. This is the problem for rankeds, and it will be allways this way, but we have ways to negate this negative effect ranked games have on good players. Its frustating but sometimes you find people in the opposite team that thinks yoou did good enough and you shouldnt be penalized, that gave me one idea, if we could do tht if u get 30% good votes of your enemy team and your team, you won't get negative points, and if you get 60% of good votes you get a reduced amount of positive points for losing the match but trying your best. I really think this could make ranked games fair even with the existence of people that wants to screw other people around in ranked gemaes.

I hope you all think the same and if any lol staff see this please comment it to your fellow workers in order to see it donw.

Thank you.

17 Comments

Randomonium3 votes

I don't think you should EVER get positive LP for a loss. Though I agree Riot should start working on a system to reduce LP loss for people who excel and increase LP loss for people who feed. And to be perfectly honest I don't even think Riot should tell us that they are doing it to prevent people from trying to abuse the system. Just put the system in place and don't say a word about it. You'd see people rising and falling to the right rank pretty quickly if they did that.

Dukues1 votes

Damn man I really like the idea of them sneaking in a system like that. However, some people would know and could sort of abuse it. At the same it would be hard to abuse a system where it required the enemy team to honor opposing players.

Randomonium1 votes

True, but there's no guarantee that opposing players would even do it. I can't tell you how many times I've had people on the enemy team who refuse to report an obvious feeder or a troll because they "found him funny" or they "like free LP."

A secret system based off performance wouldn't have that flaw. And if no one knew about it then no one could abuse it.

Maybe do both?

TheLDrownedLGod1 votes

yes there are so many no honorful enemies, they also just want to get u pissed off.

TheLDrownedLGod1 votes

i have blocked so many players to not be paired with them in any games.

Randomonium1 votes

Blocking players doesn't prevent you from being matched up with them again.

TheLDrownedLGod1 votes

damn :(

Dukues1 votes

I feel like your champion performance rating should have some impact. You can lose games with a S or like A + rating. I guess in the end I wish they would do something to lesson the impact of people who afk or never connect but I think Riot is too afraid to implement something that could potentially be abused, even if on a small level.

TheLDrownedLGod1 votes

how do u think that would be abused?

Randomonium1 votes

People would play ultra conservative, focus on kill stealing as much as possible, and leave their allies to die if there was even a slightest chance they would die themselves. The rating system seems to be impacted a lot by KDA so people would do whatever they needed to do to keep their KDA high if they thought the game was a loss, even if the game was actually winnable if they didn't play so selfishly.

TheLDrownedLGod1 votes

if they make it just possible to vote when someone goes dc or afk, and don't come back for a minimum of 8 minutes. i think it could work. Also, there could be an option to share what people write in team chat so that the enemy team can see it. i have seen so many players writing insults in team chat and then saying its a lie in all chat.

Dukues1 votes

It gets annoying when the other team says "report this player for saying xxxxxx" because we can't see it. It does seem strange but I guess the opposing teams job is more to focus on if a player is abusing all chat, or feeding, or afk.

Abarn2 votes

All in all, when it comes to a ranked system, you cannot assign arbitrary points to a team or individual, based on the opinions of his teammates/opponents. A rank is a direct representation of your ability to create wins for your team.

It would be like in the NBA/MLB, suggesting that a team should get points if their opponent thinks that they played well. This is a ludicrous thought, because nearly every team has the same "strength of schedule" (besides divisions etc). You just can't do that - A professional sports team's "rank" is determined almost solely based on their win/loss ratio, much like your rank in league of legends.

Trolls suck, and nobody disagrees. But ultimately, if you actually deserve a certain rank, you WILL achieve it if you just keep playing. Many people like to spout that they "deserve" a certain rank, but their teammates hold them back - But if in the games where your teammates aren't holding you back, you're unable to carry your team towards your win condition, it's possible that the rank you're in is where you belong.

So yeah, trolls suck, but you can't combat them by assigning arbitrary "points" based on the way that people feel. That's not how rank works.

TheLDrownedLGod1 votes

Maybe not giving points but reducing the loss of points, it would be good. During this holiday i have seen so many players didnt care about the reports that it looks like they dont think they will punished for whatever they do. I mean like i prefr you to loose so i will go 1v5 everytime just for feeding and making you lose because i dont like you. or because last game i didnt like how you played.

TheLDrownedLGod1 votes

What you said is right, however you miss several important differences with the comparisson you have made. First, the players of lol are not paid, they dont have a team spirit from scratch, and some of them dont really care to win, mb they just want to have fun screwing people around. They are not competing for a price, nor the first rank. And what defines a good match is to have same kind of people (5 vs5 not 4v5) and them wanting to win, and not having one guy that is in the sitting dock.

TheLDrownedLGod1 votes

i am oppen to suggestions, it doesnt have to be gicing reduced points but at least reduce the negative effect

Pôt Of Greed1 votes

I think that the feeling is there for this idea. I do hate losing my ranked games from a troll and/or toxic player who becomes the ultimate reason as to why our team ends up losing, whether it was a long-drawn battle or an utter stomp. I do think that there are some issues with the method that you posted here. I would compare this to League's current honour system in which the player that is making the votes for the enemy team earns no personal benefit for doing so. Unlike the report system where the beautiful message pops up that says "Thank you for reporting summoner x", there is no real satisfication from doing so. Yes, I do understand that there are some nice summoners on the rift that see the injustice and want to make some good votes but in other circumstances, there is a high chance that problems will arise.

The first problem that will arise is the idea of pleading sympathy from the losing team. In reality, nobody wants to lose LP unless the summoner was intentionally trying to lose the game. In a game that has no leavers, no trolls and no salt, the losing team is most likely going to find an excuse that they tried their hardest and were disadvantaged by a player on their team, even though they lost fair-and-square. The losers would probably try their hardest to win the hearts of the winning team so that they will be voted as good and then marginalize another player's efforts to the point where they seem bad. There would be a lot of self-defence and conflict as the losers try to argue why they deserve sympathy points.

The second problem is whether or not the winning team is actually going to care enough to cast their vote and try to reduce the amount of LP that you lose. Going back to the honour system, there is no icon or banner that Riot hands out for players that consistently honour others because that can be easily abused. I personally think that it takes up time to honour players and I just want to click that 'Play Again' button. This relates back to the point above as the winners do not exactly want to listen to the losers' feud. Also, the voting would have to take place immediately after the game so that the losers would get their sympathy points as soon as possible. With this, a winner would have to essentially make their decision quickly and who's going to remember your sacrifice at the bottom lane that got your adc a double kill, right.

The third and probably most important problem is how players would try and play more selfishly in order to insure themselves in the event that they lose and this was already brought up by Randomonium. Players will try to maintain a positive reputation which can be achieved easily through one method: playing selfishly. Quite similar to how the champion rating looks more at the kda ratio more over teamplay efforts, the same might happen for this system and that doesn't exactly help players win games better.

So yeah these were my comments and it may just look like a wall of roasting but I honestly don't think that this will be effective. Riot needs to find a different way to reduce the lost LP fairly for those trying their hardest.

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