[5.9] The Ashe rework is Ashe-tonishing (Rito thanks)
Good to see an old-timer who's been on the Rift for 6 years has not been forgotten. Props to Rito on this one. Was checking her out over the past week and admittedly her gameplay is much more engaging and interesting now. Lost some AS growth per lvl but gained a fantastic AS steroid fitting for any marksman. Huge buff on the W volley with more arrows more range (snipe enemies through walls) but lower cost lower cooldown. It seems like her passive and Q and W actually has fairly solid synergy now. Overall feel remains largely the same so Ashe fans Ashe mains Ashe smurfs will have no problem adjusting to the changes.
Style of play: spam volley and kite frontliners (lol)
Itemisation:
-> hmmmm I feel like
is rather better than
now that she has greater potential as a lategame hypercarry (with utility). and the non-collision passive allows Ashe to phase through minion walls (#SWAG)
-> considering how her modified minicrits work now
might actually be a decent buy cuz Ashe needs to stack her shots on a target to maximize damage. not that
is ever a bad choice given the lifesteal+overshield provide unmatched survivability in combat.
-> the new
has some synergy with her Q while giving some HP some AD some CDR (more volley spam yes) so situational substitute for
defensive item?
And ofc post-rework Ashe didn't get no self-mobility skill whatsoever (balanced) so she's still slow and squishy and everybody still wants Dat Ashe lol :)
(usually change Mercurial Scimitar for any needed defense, and Black Cleaver for Last Whisper if they are not stacking Armor).