Proposal to Smite
Hi,
I would like to propose a small change to smite. At the moment smite deals 390 - 1000 (based on level) true damage to a monster or enemy minion.
I would propose this change: Smite deals 195 - 805 (maybe 652.5 would be better) (based on level) true damage to a monster or enemy minion. Smite deals 2% more damage for each 1% of dmg the user of smite dealt on the target. (maybe 3% vs dragons, baron and rift herald)
This will make buff stealing harder, but still make it possible against certain types of jungler which lack damage and are more focused around cc (sadly enough i play those when i jungle, but ok). Some cc junglers with a bit of burst might still be able to steal easier like gragas. The damage buff per level i propose because this change will make it harder for junglers that focus on counter jungling and so these junglers tend to level faster and will get an edge in that sense. This is also a buff to junglers which can jungle easy without a leach and so give sustain junglers like warwick and fiddlesticks a tiny buff and also a small slowdown to double jungling.
I think it is kinda ridiculous how a team focuses on killing baron or dragon and then they get zero edge for spending time on it over someone that might just come around and try to steal it and then you either end up with a teammate that feeds trying to steal or a teammate that fails to smite and so sets your whole team behind.
I am thankful for any responses
David