Too much damage

Basse··97 votes·20,664 views

So I think this has been a problem a while, at least for me. The damage that every individual character deals, is rediculous. Fights are way too quick. all champions die in a matter of 2 seconds or less, regardless of the role they are playing. I don't know what is causing this, but if you look past in time, you will see that fights were much longer than they are now. I believe it removes a lot of fun from the game to either kill someone instantly or be killed instantly, it's literally less gameplay in the fighting area, the thing that is supposed to be one of the most fun parts of the game. Is this the case, or just me?

74 Comments

Elite4Runner53 votes

Welcome to the boards.

You just summarized what 90% of the recent conversations have been about.

GigglesO12 votes

{quoted}

Welcome to the boards.

You just summarized what 90% of the recent conversations have been about.

Except that every time I try and point out that riot is biased towards damage with new changes the boards hops on a massive down vote train.

Look at the new armor and MR choices they are giving us.

For the "you choose defense or offense" row I can get 10ap/6AD 217g/210g or I can pick 5armor/6MR 100g/108g

Then I even would show people math on how on an ability with 80 base and .75ap ratio (which I think is low to average) it would take 12MR to make the ability deal no increase in damage...

People still argue the 6 MR is worth more than its 100g price...

HopeStartsWithU7 votes

What are you even talking about??? The boards are ENTIRELY against Riots "new" path for several seasons. They HATE the rise of damage. You either wrote absolute dogshit or you are dreaming about "boards downvoting when you point popular opinions out"

LordGeovanni1 votes

Nope as a frequent boards user There are a vocal set of people who are adamant that damage isnt op. you can even look to this year twice adcs claimed that adcs are useless while still being perma picked in preseason then again in july. andpeople who suggest otherwise usually get mass downvoted in order to avoid that you have to kiss ass and say that im not saying xxx is broken or op but not living as long as i should as some one building full defense 1.5 second lifetime in a fight. I dont think it would be too broken to ask to live 4 seconds. with this you may not see a mass downvote but if you suggest that either damage is too strong or defense is too weak you get hit with the 7 mass downvote in 20 mins which spirals into 30+ over hours because people see upvotes they upvote too they see downvotes they downvote too. Threads like this do happen where you the thread and the comments in it dont get mass downvoted but they are few and far between compared to the i die in cc nerf tanks threads.

HopeStartsWithU1 votes

Buddy look: There is a search function. Write "Damage" and and then choose "past year" You will see that the majority of these posts are just "damage is too high" "damage creep" or whatever. I myself think damage is tad too high in this game over the course of the seasons. People downvote troll posts or if they have seen enough shit of the same kind of post. Not because they see others downvote it.

Most threads are not even visible for the majority because people rarely go beyond the front page. And don't come with "nerf tanks" threads they are pretty much non existing. People want CC nerfed NOT tanks. Tanks are MADE to CC. But that doesn't mean everything and anything should have a combo of CC.

I use the boards more than "frequently" and I hate them. If you would ask me I would downvote the majority of posts because they are just bad or rants. Please don't live in your own little bubble and SEE that almost EVERYONE hates the rise of damage. EVEN PHREAK MADE A VIDEO ABOUT THE MATH OF DAMAGE BECAUSE PEOPLE KEPT SPAMMING "DAMAGE IS TOO HIGH" ON HIS STREAM.

LordGeovanni1 votes

you will also see that most of those posts are left with few comments with as anyone who frequents the boards knows that most complaining usually happens in 1 thread every few weeks not in the few hundred single posts although those same posts ususally happen as a result of the mega thread

NotAPurpleFrog25 votes

Riot Laughs Buffs damage again

King Lego16 votes

The main cause of the infamous "too much damage" would be the new runes.

Because back then when we had the old mastery and runes, we were able to start with extra damage or extra defense from the old runes. Back then, i use to go like blue ability power and rest just armor when i was laning vs a Zed and had Thunderlords which wasn't hard to proc but wasn't that hurting. Now? We get electrocute which is the same version of Thunderlords but on unimaginable amount of steroids but no defensive runes.

And that's when the "too much damage" problem appeared. I feel like Riot didn't give enough with the new runes. They had to rework Mana Flow Band, and are also reworking Dark Harvest for crying out loud.

GigglesO4 votes

[{quoted}](name=King Lego,realm=EUNE,application-id=3ErqAdtq,discussion-id=EdpiYInB,comment-id=0006,timestamp=2018-10-29T22:25:20.804+0000)

The main cause of the infamous "too much damage" would be the new runes.

Because back then when we had the old mastery and runes

The other thing about the old system is it was relatively balanced the damage options in the new runes (10/6 adaptive) is worth about 100 gold more than the 5 armor or 6 MR.

King Lego4 votes

{quoted}

The other thing about the old system is it was relatively balanced the damage options in the new runes (10/6 adaptive) is worth about 100 gold more than the 5 armor or 6 MR.

To be honest the old runes and masteries was alot better. I feel like it was more fancy and not unbalanced. In the new runes I feel like some runes shouldn't even be there because of how ridiculous it sounded. Like Dark Harvest Renter can now 1 shot even tanks. Assassins are supposed to be countered by tanks and Dark Harvest is a rune that gives the class the means to counter the counter.

Like...come on...nobody in Riot said "no" to anything like that? Not even 1?!?

GigglesO3 votes

[{quoted}](name=King Lego,realm=EUNE,application-id=3ErqAdtq,discussion-id=EdpiYInB,comment-id=000600000000,timestamp=2018-10-30T00:44:30.256+0000)

To be honest the old runes and masteries was alot better. I feel like it was more fancy and not unbalanced. In the new runes I feel like some runes shouldn't even be there because of how ridiculous it sounded. Like Dark Harvest Renter can now 1 shot even tanks. Assassins are supposed to be countered by tanks and Dark Harvest is a rune that gives the class the means to counter the counter.

Like...come on...nobody in Riot said "no" to anything like that? Not even 1?!?

Noone wants to lose their lofty high paying jobs... come on now...

King Lego4 votes

{quoted}

Noone wants to lose their lofty high paying jobs... come on now...

I'm guessing that's what happened to Morello because if he was still here none of this would have happened.

ArtumisPrime1 votes

I disagree with when it started.

IMO the damage creep problem started when they added keystones, I think in S5....6 maybe?

Damage has simply been trending upward ever since. And whereas it was a problem back then, it's disgusting now.

King Lego1 votes

{quoted}

I disagree with when it started.

IMO the damage creep problem started when they added keystones, I think in S5....6 maybe?

Damage has simply been trending upward ever since. And whereas it was a problem back then, it's disgusting now.

I don't know what damage creep (as well as mobiity creep etc) even mean, but i'll go with it. But personally i don't think back in the season it was problematic. We did have the tank meta back in season 6 but i don't know if mastery were even involved, actually maybe it was due to some rioter who was a tank main.

ArtumisPrime1 votes

Season 6 was a tank meta because tanks were bursting like assassins and not dying to squishy damage dealers, not because tanks were unkillable like in Season 5.

King Lego1 votes

{quoted}

Season 6 was a tank meta because tanks were bursting like assassins and not dying to squishy damage dealers, not because tanks were unkillable like in Season 5.

I remember season 6 was when tanks were high damage and unkillable. I never saw a tank being unkillable in season 5 though. Altogether, this was probably the most unhealthiest thing ever. Though I don't remember if whether it was champions, runes or items that caused all this.

Nadiri13 votes

Fighters? what about Brand damage? do you ever tasted it? or what about Veigar

saltran9 votes

You are not ALLOWED to complain about mages on the Boards because they have skillshots.

hält die fresse4 votes

not to mention you can hardly get a brand ulti off before youre dead, so what even is the fkin point

LordGeovanni1 votes

because skill shot are so hard to hit on champions that have to run directly at you and if they try to dodge the skill shot they then lose any chance of reaching you.

AquariusGine8 votes

Summoner's Rift is unplayable for me and I'm not even exaggerating here, I haven't played it in months!

Nowadays, I only play ARAM because I still enjoy that mode and also because I feel an attachment to so many champions. It's kind of sad to see the game being pushed this far from what it used to be but there's nothing I can do about it because it's Riot's decision.

Anyway, I think a lot of players enjoy this new League?

Seleena7 votes

it's funny when I can do half of an adc's health with e q auto as level 2 lulu. XD

Glaricion5 votes

Too bad Lulu also instantly dies when an aftershock support goes onto her and presses ignite.

I know that we'll see more with our eyes closed, but it's just ridiculous.

wilosonmeat4 votes

If you don't like the fast paced state the game is in now, which i personally find kinda fun, might I suggest heroes of the storm. It has faster games but way less damage as a whole.

Icy Hot Shoto36 votes

Being fast paced isn't the issue. What is the issue is when you just walk into lane with a fully built Zhonya's and suddenly you either have to recall or you're dead because oh look, it's a Zed/Talon with one item.

wilosonmeat7 votes

That would mean you would be full combo'd by one of them, presumably fed (wonder how that could happen). Both of those champions are easy to counter (ie. dodge), especially with a zhonyas.

Violet Fields28 votes

{quoted}

That would mean you would be full combo'd by one of them, presumably fed (wonder how that could happen). Both of those champions are easy to counter (ie. dodge), especially with a zhonyas.

Talon doesn't need to be fed to kill someone, all he needs to be is level 2.

Stracony19 votes

This. Finally got round to playing talon again properly and was disgusted at how easy it was to 100-0 anyone with minimal effort while having the easiest ways to disengage from a bad situation I might add.

Ohh look season 9 notes - nothing at all is mentioned at all to address the big gigantic elephant in the room.

MasterDClone2 votes

if he is level 2 then it is impressive for you to have a zhonyas by that point

AlMightyLordFrma2 votes

[{quoted}](name=Ranmaru Kurosaki,realm=NA,application-id=3ErqAdtq,discussion-id=EdpiYInB,comment-id=00010000,timestamp=2018-10-29T17:24:58.517+0000)

Being fast paced isn't the issue. What is the issue is when you just walk into lane with a fully built Zhonya's and suddenly you either have to recall or you're dead because oh look, it's a Zed/Talon with one item.

Zed/Talon isnt the only problem akali can force u to insta recall with just a Q and a basic attack at lvl 1 (have video proof)

Kingslayer Riven2 votes

I would love to see that video

Tahminatrix 4 votes

Its because riot looks at their "stats" and says "damage dealt hasn't increased our games"

That's true riot, because hp wasn't increased, your enemy needs hp for you to do damage right?

Time to kill has decreased, to the point where the fights are usually with one person over 75% hp and the other person being deleted without being able to do much unless they have flash.

Not to mention riot has been nerf creeping hp for the past few seasons (its been getting harder and harder to get to 5k hp mostly using items / runes with the exception of item 3193 and scaling runes.

But most of all, its been harder for squishy champions to get more hp (again, runes), unless you happen to be someone who can abuse item 3071

GigglesO4 votes

[{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=EdpiYInB,comment-id=000a,timestamp=2018-10-30T01:11:26.865+0000)

Its because riot looks at their "stats" and says "damage dealt hasn't increased our games"

The shorter fights last, the less damage is dealt...

Tahminatrix 2 votes

Cant tell if you noticed I already said that. Third line.

GigglesO3 votes

[{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=EdpiYInB,comment-id=000a00000000,timestamp=2018-10-30T04:38:53.773+0000)

Cant tell if you noticed I already said that. Third line.

You used alot more words to say it though.

I mean I have a whole thread talking about how gold inefficent tank items are (its in gameplay+)

Yes damage does need to outscale defense, otherwise we have issues with games lasting 1-2 hours like they did in season 1. We just seem to have hit the extreme opposite side of the coin.

LordGeovanni2 votes

Idk about anyone else but i joined for the 50-70 minute game because it had phases and different champions had different strong points.

LordGeovanni1 votes

the literally cut hp by 40% on tanks and 60% on bruisers then increased it by 20% on adcs and 40% on mages since season 4

Cavemantero4 votes

Riot took all the skill out of the game and made it about whoever gets dual ganked first dies immediately making any defensive playstyle impossible to succeed. They made it easy for the call of duty crossovers and its a shit game now soley based on meta and twitch skills.

hält die fresse3 votes

i remember a time when zed getting a full combo on adc wouldnt be enough to kill them. and yet he was still played a fuck ton cause he was fun and good. i remember a time when singed was a nice pick cause of the cc and nice steady dmg.

i remember a time when deathfire grasp which was the most bursty thing along with lb wasnt even that much of an issue, and now were here, where you get a lethality item, and stormbringer along with dark harvest or electro and one shot even tanks

Fnatic ComeShot3 votes

Wanna see what they will do about it in season 9. If they fck it up I will quit this game and sell my account.

HumpelDumpel2 votes

Theres not much i can add to your post, but yeah it kinda feels strange. Sometimes it is just stupid how fast you die, especially when you play a squishy support and get all ined at level 2. Chances are you are dead. [sona-playing]

Douglas Funnie2 votes

Welcome to preseason 8. Wait...

Welcome to Season 8. Wait...

Welcome to end of Season 8

Ulquiorra01232 votes

https://clips.twitch.tv/DreamySneakyPlumCoolCat

I mean this summarizes the meta in a nutshell to its full truth, but to be honest I kinda enjoy playing in it lmao. It is just utter chaos and is super fun to play, competitive or not.

Stracony4 votes

The video speaks the truth. But you are part of the problem

Front Line ADC2 votes

The Season 9 is going to be even more fkd up..."turret buffs" will mean nothing. Minions are now fast as hell,and game will be even more fast paced.There will be no teamfights,nor strategic gameplay.Its all going to be that burst damage and gathering kills.Due of how fast minions are,the games will end before 18 minutes now.Once u lose one teamfight or enemy team makes ace,is OVER. So yeah,don't complain about S8 is great for what is waiting us in S9.

MasterDClone1 votes

the thing isn't too much damage, its that we are in a burst meta as oppose to a tank meta where the slower fights happen. Different meta's for different people

Cavemantero3 votes

{quoted}

the thing isn't too much damage, its that we are in a burst meta as oppose to a tank meta where the slower fights happen. Different meta's for different people

Lol...you mean burst from TOO MUCH DAMAGE meta? Fail. Chunking 1/3 life at lvls 1-8 and 100-0 at 11 isn't 'burst' damage it is fucking Counterstrike MOBA version.

MasterDClone1 votes

the damage in the game is only slightly higher than last season, the difference is that last season the damage came through dps and this season it's upfront burst therefor more noticeable, also that squishy champions are practically the only thing picked makes it so that it looks like there is more damage because there are more lesser hp enemies to kill. Chunking that much hp in a couple seconds is exactly what burst means mydude.

ArtumisPrime1 votes

Last season also had way too much damage.

You need to go farther back. Look at S2, 3, and 4. Especially in the early game.

Go watch videos from worlds at that time and look at trades in lane. The game was an immense amount slower.

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