Mord nerf
Just wondering how the fuck the balance team at riot does not nerf mord. Like I realize who we are talking about right now but you know usually they arent this shit so is there a reason he is not nerfed or are they just this bad no a days.
Just wondering how the fuck the balance team at riot does not nerf mord. Like I realize who we are talking about right now but you know usually they arent this shit so is there a reason he is not nerfed or are they just this bad no a days.
Morde doesn't actually need nerfs. Conqueror needs nerfs. Before the Conqueror changes, Morde's win rate was around 51%. It jumped up above 53% with the changes. It's just too strong on Morde.
Morde doesn't actually need nerfs. Conqueror needs nerfs. Before the Conqueror changes, Morde's win rate was around 51%. It jumped up above 53% with the changes. It's just too strong on Morde.
You can't blame just Conqueror when it's already been nerfed once and has had next to no impact on his winrate. His passive procs way to easily and lets him dumpster every melee champion in trades (except
&
maybe, but those abominations might as well be ranged for all intents and purposes.) His Q is probably too strong against anyone who doesnt have a dash; the counterplay should be to hide in the minion wave but it still smacks you there for a ton. The state of MR is a joke right now, so building it to counter Morde's damage is as laughable as it is with every other AP champ. Which of course brings us to the problem with his E, which is probably still gives him probably way too much magic pen & just further spits in your face when you try to build to counter him.
All these issues can be fixed with number tweaking (though I'd only fix one or two of these things since fixing them all would probably make him garbage,) but the one issue that can't is how strong his QSS tax is on the opposing team with his ulti. The item is just so worthless in stats you're team is at a pretty significant disadvanatage for having to build it, & before they can get it ult is just always going to stack the odds of winning a teamfight super high. Either youre ahead & ult the carry to kill them, or you're behind, build tank & ult their carry or core engage to take them out of the fight so your team can win 4v4.
You can't blame just Conqueror when it's already been nerfed once and has had next to no impact on his winrate. His passive procs way to easily and lets him dumpster every melee champion in trades (except
&
maybe, but those abominations might as well be ranged for all intents and purposes.) His Q is probably too strong against anyone who doesnt have a dash; the counterplay should be to hide in the minion wave but it still smacks you there for a ton. The state of MR is a joke right now, so building it to counter Morde's damage is as laughable as it is with every other AP champ. Which of course brings us to the problem with his E, which is probably still gives him probably way too much magic pen & just further spits in your face when you try to build to counter him.
All these issues can be fixed with number tweaking (though I'd only fix one or two of these things since fixing them all would probably make him garbage,) but the one issue that can't is how strong his QSS tax is on the opposing team with his ulti. The item is just so worthless in stats you're team is at a pretty significant disadvanatage for having to build it, & before they can get it ult is just always going to stack the odds of winning a teamfight super high. Either youre ahead & ult the carry to kill them, or you're behind, build tank & ult their carry or core engage to take them out of the fight so your team can win 4v4.
No shit. Because all they did was nerf the duration and nerfed the healing for Ranged champions only. Why would that effect Morde at all?
Morde was not a problem before the Conqueror changes. He didn't get buffs in any way so he didn't magically become stronger from nothing. Master Yi and Kled also abuse Conqueror and are way stronger with that Rune than they were previously. Conqueror is obviously the problem and not Morde.
Morde was not a problem before the Conqueror changes. He didn't get buffs in any way so he didn't magically become stronger from nothing. Master Yi and Kled also abuse Conqueror and are way stronger with that Rune than they were previously. Conqueror is obviously the problem and not Morde.
Did you read my post at all? I said Morde was already a problem for the all the reasons I already explained. He'd been hovering in the top 5 toplaners well before the conq rework, all it did was bring attention to how overpowered he already was.
Wrong. Morde was already a problem for the reasons I already explained. He'd been hovering in the top 5 toplaners before the conq rework, all it did was bring attention to how overpowered he already was.
Just calling something overpowered doesn't make it so. You can think what you want but his stats before 9.23 clearly showed otherwise.
Just calling something overpowered doesn't make it so. You can think what you want but his stats before 9.23 clearly showed otherwise.
Where are these stats you're using to support your argument? Every site I've checked has him hovering above a 50% wr since October
Where are these stats you're using to support your argument? Every site I've checked has him hovering above a 50% wr since October
So your argument is that anyone who has over a 50% win rate is overpowered? As of right now, there are 99 champions with over a 50% winrate. Are they all overpowered? Explain your red herring here cause you're not making sense.
As I stated from the beginning Morde has been around a 51% win rate before 9.23. That is not overpowered. He was in the top 10 champions top lane but that does not mean he needs nerfs. He just means he's a good pick. You keep throwing around the term "overpowered" and it completely loses any meaning. Understanding why a champion is strong vs just asking for nerfs is the difference between good balancing and poor balancing.
So your argument is that anyone who has over a 50% win rate is overpowered? As of right now, there are 99 champions with over a 50% winrate. Are they all overpowered? Explain your red herring here cause you're not making sense.
As I stated from the beginning Morde has been around a 51% win rate before 9.23. That is not overpowered. He was in the top 10 champions top lane but that does not mean he needs nerfs. He just means he's a good pick
Wait I'm not even the one who brought up his winrate to begin with. That was YOU lol. You said 'the proof is in the stats its conquerors fault he's strong now' and now you're telling me 'the stats don't matter lots of champions have above a 50% winrate and they aren't op.' And
You keep throwing around the term "overpowered" and it completely loses any meaning. Understanding why a champion is strong vs just asking for nerfs is the difference between good balancing and poor balancing.
I'm sorry, what did I bring up that made it sound like I was just 'throwing the word overpowered around?' I mentioned the problem with AP & MR items which the entirety of the community has agreed is a problem & how his penetration on the e exacerbates that, I mentioned the 3 procs make it way too easy for him to win trades against melee champions which his winrates against all melee champions that aren't
&
support, & then I talked about the problem with his ulti which... come on man, you've got the icon for God's sake. I don't think any of these things are OP 'because I said,' I think they're problems that have existed that people have talked about that noones addressed.
Also, alot of what I suggested weren't even straight up nerfs, just changes to give melee champions a bit more counterplay potential.
EDIT: Wait, you don't even play top lane OR Mordekaiser for that matter. Why the fuck are you pretending like you understand what's going on here?
Wait I'm not even the one who brought up his winrate to begin with. That was YOU lol. You said 'the proof is in the stats its conquerors fault he's strong now' and now you're telling me 'the stats don't matter lots of champions have above a 50% winrate and they aren't op.' And Understanding why a champion is strong vs just asking for nerfs is the difference between good balancing and poor balancing.
I'm sorry, what did I bring up that made it sound like I was just 'throwing the word overpowered around?' I mentioned the problem with AP & MR items which the entirety of the community has agreed is a problem & how his penetration on the e exacerbates that, I mentioned the 3 procs make it way too easy for him to win trades against melee champions which his winrates against all melee champions that aren't
![]()
&
support, & then I talked about the problem with his ulti which... come on man, you've got the icon for God's sake. I don't think any of these things are OP 'because I said,' I think they're problems that have existed that people have talked about that noones addressed.
Also, alot of what I suggested weren't even straight up nerfs, just changes to give melee champions a bit more counterplay potential.
EDIT: Wait, you don't even play top lane OR Mordekaiser for that matter. Why the fuck are you pretending like you understand what's going on here?
Nice strawman. I argued Morde's WR was high because of Conqueror. And you inferred Morde wasn't balanced before 9.23 because his WR was above 50%. When plenty of champs have above a 50% win rate, not a 53% win rate which Morde has now. No where did I say stats don't matter or WR doesn't matter. My entire argument is based on the fact stats don't back up your claim that Morde was OP before the Conqueror change.
Some of these fallacies you're throwing at me are just hilarious. My icon??? WTF does my icon have anything to do with the argument? You're right. I don't play Morde. I do play Top lane, almost exclusively. But my personal experiences would have nothing to do with the argument either, which is Conqueror made Morde too strong. It allows him to build tanky and do high damage due to the AP it gives and it makes him incredibly difficult to kill because of the easily accessible healing. Why is that so difficult to comprehend?
And it's funny you mention MR items being trash to build because we have people on here complaining how
is completely unfair and allows any AD champ to counter the AP champ easily. Not saying I agree with that, but
is certainly not a weak item and it's pretty decent at negating
's damage.
the hit box is smaller closer to him and the wind up is huge, if u have the MS just walk a litle towards him and toward the side and engage after he uses his main damage ability and win, if not bait it bc it has a giant wind up.
the hit box is smaller closer to him and the wind up is huge, if u have the MS
That's my point. I said he dicks on champions that are dont have dashes or are slow. I know how to beat him, I play him a pretty fair amount. My point is you can't build resistances to counter him because MR items are extremely weak & his % pen makes it even worse.
thats exactly the type of champ a juggernaut should be good into though so i don't see why it'd be an issue.
Its too strong on basically anyone.
He does not need any nerfs at all
I would be so much hapier if they just removed the bonus movement speed on his passive. Its way too abusive early game
mmm, i disagree. He has no cc in his kit and his e has a long cd. He needs some type of way to catch up to people lol.

bruh really?
"Yeah you better run! Once i get 6k gold, ill finally be able to do my job!"
Said no juggernaut ever. What you are calling for would completely obliterate champ .
His passive probably just needs to go off after landing 4 spells/attacks instead of 3 since its so damn easy to proc and win every trade with. Maybe he could still get the movement speed at 3 hits to make the 4th proc easier to land, or they could make the stacks decay a bit slower so he has a better chance to proc it.
The other thing to look at would be the magic penetration he gets from his E since MR items are just garbage now in general due to the strength of AP. Either reduce it, change it to a flat amount, or maybe make it a black cleaver like effect to make drawn out fights that much more favorable for him instead of one shotting everyone in existence with his q.
There are patch motes coming out tomorrow, if they play the game mordw should be on there.
Spoiler alert, Morde doesn't have any nerfs on current pbe patch, and new one just dropped today.
Yeah i thought it was strange too.
I always theorize that when a champion is holding this strong for this long, there is going to be some huge legendary style skin being worked on and they want morde to still be played before the skin drops.
"We at Riot games are going to balance champions a new way. Instead of judging how to nerf and buff by rolling the dice, we will start looking at winrates and playrates of champions and gonna nerf/buff them accordingly." (everything except the dice is official) Oh would ya look at Morde's winrate..nope no nerf needed