Gangplank suggestions!

Pooped Cereal··9 votes·639 views

Hi, this is not my main account since I went to another server. I have been playing a lot of GP since the ult rework (as it used to be my favorite champ) and I have two suggestions that might help him feel better.

  1. I think his e shouldn't stop his movement. This might seem minor but I believe it's a smal buff that would make him feel much better during engages and escapes.
  2. I like the ultimate change, but it feels a bit like a nerf. Sure, before it was completely RNG based, but sometimes you destroyed people with it. Maybe it could apply gangplank's passive each time an enemy champion is hit. This would increase the slow, add more damage and add a decision two the enemies. Probably numbers would have to get tweakd for this, but hey, this is just a suggestion :D

Tell me what you think!

9 Comments

GanksLikeGast0n2 votes

His ult definitely needs some more damage. I ran all the numbers a while back and it is really weak right now. I love the reliability, but it just doesn't have the damage output. Either drop the time between barrages or up the damage.

doubleguac2 votes

His ultimate has to relatively low numbers due to its global nature. I'm an avid GP fan, and I don't have a problem with its current power. It's not going to annihilate someone's health bar on its own, but dropping it on another lane can easily turn around a fight.

Its potential AoE damage is actually very high; while it's single target damage got largely nerfed, it hits everyone in the radius every time now, making it deal far more holistic damage when it's dropped on, say, a team doing dragon or baron. The old ult dropped 25 cannon balls randomly; the new ult can theoretically land 35 cannon balls. If the entire enemy team stays in the radius for the full duration, the ability will deal a total of 5775 damage pre-mitigation. Obviously, that's never going to happen in a real game. But it's not hard to imagine hitting a total of 10-20 cannon balls if you position it really well in a team fight in jungle, or over baron pit--that's still 1650-3300 damage.

It's easily one of the most versatile skills in the game; it can be used to force a team off baron, help your team disengage or engage, finish off a low health target, turn around an early fight in another lane, cut off a retreating champion's escape, etc. etc. It pays for this versatility by lacking the raw, focused power of most other ults. I think that's a fair trade-off.

The E change OP suggested definitely needs to be made, though. Raise morale is a very strong ability, but it's incredibly clunky. In fast, early game trades, it's often counterproductive to even use it, since the cast time can cost you an auto attack. This change is a no-brainer as far as I'm concerned, and it should have been made a long time ago. I doubt it will get changed before the rework goes through, unfortunately. I was honestly surprised Riot touched GP at all before the rework.

EDIT: All this being said, I wouldn't mind seeing GP's ult get tweaked a bit when the rework rolls around. I think it would be cool if the cannon barrage intensified over time, dealing more and more damage per second and slowing more and more as it reaches the end. Slow and damage would be low early on, but would become a major threat to targets staying in it through the duration. This would reward GP for good ult placement, while also adding a bit of counterplay (get out of it early and it does very little).

Pooped Cereal1 votes

Your last point is kind of what I was aiming at. If it applied the passive each time it hit, then you would have intensifying damage and slow overtime (maybe not insane, but pretty decent)

Remmadar1 votes

I used to play alot of GP back in season 1 and 2. Since the release of many more viable top laners, it has been more difficult to really use him at all since. I think the biggest problem he has is that he only interacts with enemies thru his parrrley and his auto attack. I thought it would be neat to switch his passive with his E.

So his new passive would be Raise Morale: GP has increased AD and MoveSpd. When GP uses Parley or an AutoAttack on an enemy Champion, he raises the morale of nearby allies giving them the bonus. Now this could use a few tweaks to it. Maybe it increases every level or maybe at level 6,11,16. Also if allies recieve full or half the bonus like they do now.

Raise Morale being a passive would allow his E to be any actual ability called Grog Soaked Blade. Grog Soaked Blade has a passive where it applies a poison upon hitting someone with parley or an auto attack. This poison would scale with alittle AD as well or just simply scale alittle stonger then its current form. It just seems a tad weak later in the game. You can also activate the ability to hit enemies in an AoE (Maybe a Cone) dealing damage and applying the passive.

I think his Q, W, and R are fine as is. It gives GP both a gun ability and a sword ability. GP now has more ways to interact with enemies and more utility in teamfights. This might also open up jungling if the AoE damage on Grog Soaked Blade was high enough. I know he can jungle now but he has bad match ups. This also leaves intact what has made GP.. GP. We all love him for being a pirate, using parely for money and eating oranges.

Remlap12231 votes
  1. I think his e shouldn't stop his movement.

When Riot reworks him, I'm all for removing the perma-slow if he gets Syndra's hidden passive. Another idea was to have his bonus movement speed add to his bonus attack speed, but that's just my own ideas running around. But yes, the E should go through when (and if) his perma-slow gets removed (probably will).

2.I like the ultimate change, but it feels a bit like a nerf. Sure, before it was completely RNG based, but sometimes you destroyed people with it. Maybe it could apply gangplank's passive each time an enemy champion is hit.

Like I said beforehand, they're probably axing the permaslow. Maybe they'll give his ult a compensation buff. Honestly, if they buffed the AP scaling on it, and made it do double damage to minions, I'd be perfectly fine with it. Maybe buff the slow scaling to Teemo's shrooms levels too. Other than that though, I've got very few gripes with his new ultimate because now I can actually snipe people with it rather than just use it as a flashy cutoff for opponents' escape routes.

NeoScout1 votes

According to morello they want to nerf his q, remove his w, give him a gapcloser with cc and I don't remember what else, he wrote it in a blog or something

rip pirate

Pooped Cereal1 votes

Well that sounds awful. ;/

AranciaMechanics3 votes

According to morello they want to nerf his q, remove his w, give him a gapcloser with cc and I don't remember what else, he wrote it in a blog or something

rip pirate

I did not read anything similar anywhere. Furthermore, in GMang's thread about GP rework he asked what GP players like/do not like about him. Players mentioned his Q crit/on-hit effect applying and his W heal/cleanse, and GMang said he will keep his W, he will even be "more gangplank" (which I really hope.)

Source: http://forums.na.leagueoflegends.com/board/showthread.php?p=45675786#45675786

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