Changing the Game: Teleport Scrolls?

Flyybug·11/18/2019, 10:10:39 PM·2 votes·1,600 views
  • What do you think would happen to the game if we removed the summoner spell teleport and made it a slot filling consumable item that costs like 150g (arbitrary impactful gold cost)? Also only 1 can be purchased at a time, no teleporting top then teleporting to bot

  • My thoughts: It would open a summoner for top laners for an offensive or defensive summoner spell, and any lane would be able to pick it up and use it to get back to lane if a trade went bad while not giving up a wave and a half of XP, instead they may lose some tempo towards their next item spike, maybe some interesting play happens where bot goes top to focus the upcoming rift herald changes but they can still make it to drake with a teleport scroll?

  • Has there been talk of this before by rioters? What was the consensus before?

  • About me: Name's Flyybug (or just Flyy for short) I've been playing the game since Season 4. I graduated with bachelor's degrees in computer engineering, electrical engineering and a minor in computer science. I love talking about game design with my peers which is where this thread comes from. Also, this started off as a sleep deprived discussion

8 Comments

AIQ11/18/2019, 10:41:19 PM1 votes
  • What do you think would happen to the game if we removed the summoner spell teleport and made it a slot filling consumable item that costs like 150g (arbitrary impactful gold cost)? Also only 1 can be purchased at a time, no teleporting top then teleporting to bot

So this would allow TP, gank, recall, TP top, Which puts an 8 second difference. This also makes having a TP scroll mandatory and reduces the ability to make solo plays, dives and roams, since everyone can do it. Builds would be centered around it.

  • My thoughts: It would open a summoner for top laners

Other lanes will abuse this too. All lanes now have an icredibly powerful summoner, supports could even leave their bot lane ADC since all they need to do is TP to return.

Barons cannot be quickly grabbed if a ward is anywhere near it. Many problems happened with having this.

  • Has there been talk of this before by rioters? What was the consensus before?

TP and Flash are extremely OP.

  • About me:

O...Okay...?

I think that the solution you are looking for is for top laners. Now this is just a Shower thought for myself and I didn't put too much thought into the details. Simliar to how you want to free up a Sum, lanes could be assigned Rights. Each Lane is given the following Summ for free and 2 more can be selected...

Top: TP Jungle: Smite Mid: Barrier ADC: Exhaust Supp: Heal

You could either remove Smite/TP and let it be exclusively for those lanes. Or limit what other roles cannot do.

Top: Cannot Smite/Heal (IDK random stuff) Jungle: Cannot TP/Cleanse MId: Cannot Heal/Smite ADC: Cannot Smite/TP Supp: Cannot Barrier/Ignite

Personally I would not like limitations and likely just the removal of TP/Smite as a selection.

This way players are given innate summs, and are not tied to their most common one.

Another method to this is to make Flash a constant sum, and allow for 2 more.

Herethicc11/19/2019, 2:17:16 AM1 votes

It might work? We have stopwatch, a great example that the consumable TP would work, but it should dissapear from inventory after used, even so bugs such as being able to use it 2 times could appear due to some champs being buggy.

TLDR: Great idea, bu can open mordekaiser number of bugs.

G0blinSlay3r11/19/2019, 2:43:42 AM1 votes

origin.. Dota1

preternatural11/19/2019, 4:49:28 AM1 votes

no thanks, either remove it outright or leave it as is, teleport players wanting ways to be stronger is just ugly.