Ward Mini-Rework Concept
I've been thinking about the way wards work in the game for a while, and I believe I've come up with a mechanical concept that would really benefit players in general.
The idea is to make wards more strategic by changing the mechanics of the basic ward to, instead of turning invisible and untargetable to the enemy team a few seconds after being placed, if an enemy champion sees a ward being placed, the ward simply becoming untargetable and still visible (but faded) to the enemy team. The purpose being to give incentive to players to maintain strategic vision with their champion positioning and ward placement location and times rather than trying to mentally keep track of ward timers while engaging the other elements of the game.
What do you all think of the concept? Feel free to make any suggestions, and if you want me to clarify or answer anything, just ask. Thanks! - TheCamaroHighway
P.S. Is there an official "suggest a gameplay change or addition to Riot" thread on here? I saw the "Concepts and Creations" and the "Gameplay" boards, but I didn't know if this would fit there or in which one or somewhere else, so I'm just posting in Gameplay. Any mods who see this, please move this to the most appropriate place, thanks!