Coffe break question
Why arent crit chance and attack speed splitted in different items? One give only crit with its tree. Other gives only atk speed with its tree.
Fixing lot of stuff imho...after a bit rebalance obv.
Why dont u, riot, make crit on items be a trigger instead of a stat that multiply dmg, that indeed "trigger" a mechanic of a champ? Example is ashe. Or jhin. U modify champs to teigger different efdects when crit , and crit items tells u chances to activate the effect. Seems resonable, as long as u dont give and adc the multiplier effect.
Appreciate nice and explicative answers
