The New Player System Needs an Overhaul
Hello everyone,
Very recently, I decided to make a smurf in order to see what the game was like for those just staring out, and what could be done to enhance their experience. I'm here to share my results, and perhaps share some changes that could help out those new to the game.
This is my main, for anyone interested: http://www.elophant.com/league-of-legends/summoner/na/52706680
Now, I by no means claim to be skilled, or even decent, as I'm only level 24 on main, but I have everything needed down, such as last hitting, building, roles, etc.
While playing on my smurf, it was staggering how many players had NO idea what to do. This can come down to five main factors that I belive can/should be revised.
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BY FAR the biggest problem, shopping. Many times, my level 5 or below teammates would walk out of base with nothing, and end up dying over and over to bots, eventually quitting. I saw Garen with 6 boots of swiftness, Veigar with Hydra, and other ridiculous nonsense. There needs to be a dedicated tutorial to the shop and building items. When I first started, I did not have a firm grasp on shop mechanics until around level 10. The shop tutorial needs to also cover basic mechanics such as what AD, AP, and other vital stats are. Instead of just slapping on a recommended items page, actually show "Ashe is a ranged damage dealer, she should start doran's blade, annie is a mage, she should start ring, garen is a tank, he should start shield, etc.".
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Lack of explanation on jungling. MASSIVE problem. bots going duo top shows that riot expects new players to just assume jungle is not a role. There needs to be an IN DEPTH jungle tutorial, and this would also teach why you should last hit (doesn't push lane and leave you vulnerable to ganks). The main problem lies in the fact that jungling is VERY hard without runes, so stress this fact!
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New player free champs. My god, who's idea was it to put Kha'Zix, one of the highest skill cap and complicated champions as a new player champ!?!? To make matters worse, he has jungle items as his recommended. I was shocked when a Kha'Zix started machete and went top, then realized that this is seriously flawed. Such a high skill cap champ like Kha'Zix should NOT be given to new players.
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Teaching the metagame. This will be controversial, but Riot NEEDS to provide new players with a basic idea of where certain champs play. There would be less Yi's going bot, ADC solo mid, etc. Teach new players that ADCs role is to provide consistent sustained damage, and that they usually go botlane with a support to get them into late game.
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Last hitting. I recall when intro bots were added, Riot decided to not include last-hitting as one of the skills covered, HUGE mistake. Last-hitting is one of the basics of the game, and it should be explained in depth (eg. farming makes sure your lane is not pushed and you get gold for items).
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Summoner spells NEED to be explained in depth. The amount of people taking smite in lane was seriously depressing. TEACH people what summoner spells are useful for, in fact, remove the level cap for them! Let's be honest, flash is on everything, it may as well be introduced at the start!
Thanks for reading! I feel these changes could smooth out the learning curve and make it so fewer players drop LoL in frustration. If any Rioters could give some feedback on these ideas, it would be much appreciated.
ADCs can't go mid?