Fixing Solo Ranked

Bombadillo··18 votes·1,745 views

Solo ranked games are currently broken as broken can be. Unfortunately they don't put any effort into showing how good a player is, if you get stuck with bad teams it doesn't matter if you're 20-1-15 or 1-30, the difference in ELO loss is negligible. This short rant is coming off of a game last night that was easily winnable, unfortunately our fed Ahri decided after 50 minutes that he didn't want to win, so proceeded to farm top and bot lane while encouraging the other team to push mid and win. Everybody knows that the tribunal was less than effective, there are next to no consequences for troll players like this. I'd like to propose that we link ELO gain and loss on both sides to the new champion mastery rating. Theoretically we could say there would be a set amount, we'll call it 100 ELO solely to make the numbers easy, that the losing team would lose and the winning team would win. The amount each player lost could be proportionally set based on how they did personally.

Now, I fully understand that this is a team game, but solo ranked queue should be built to glorify solo players. If a player has a great game on a losing team, they don't deserve to lose the same amount of ELO that the 1-20 feeder lost. Likewise if you have a terrible game and win, you don't deserve to gain as much ELO as the player that went 19-0 and carried you to the win.

As a solo player I've been wishing for years that there was a way to properly rate how an individual player did, now with the champion mastery in play that could potentially included.

26 Comments

Too Ton1 votes

Tanky supports like braum, leona, thresh, and blitzcrank would go obsolete and probably damage supports like annie, morgana and leblanc or something would happen.

Bombadillo1 votes

Why is this the case, I've had multiple A+ to S+ games with Naut and Leona

SlampieceHawke1 votes

It is an acceptable tactic for a fed player to split while the rest of the team pushes another lane, but they need to have BOTH decent waveclear and be able to down towers decently also.

Bombadillo1 votes

Correct. It is an unacceptable tactic for fed players to say "you know, I don't think I want to win this game", in all chat...telling the other team to push mid...and laughing as they increase their farm in top lane while we try to 4v5.

Troll for Trump1 votes

Tryndamere can do that, but he rarely sees play these days.

SlampieceHawke1 votes

Although I do like your idea to some degree. Sometimes I feel like maybe I just don't deserve gold and sometimes I feel like so many people in silver just rage and quit playing smart or altogether which would mean the only way I could climb is if I were to be blessed with a string of positive minded team mates. I mean I keep fluctuating from S4 to S2. Constant win streaks and constant losing streaks. I don't think the idea would work well unless you only lose like 1 or 2 less points for having a decent KDA when you lose.

Bombadillo2 votes

I'm just looking for some kind of an idea to reward good players that play solo ranked while simultaneously throwing the book at trolls. Unfortunately Bronze-Gold is full of troll players that keep good players from rising in the ranks, and imo if the system doesn't work for the vast majority of your player base, it's broken.

Noveon1 votes

But that only works for supports and tanks really. Lets say you play a mid lane carry and the whole enemy team ganks you every time, but you ask for some help and everyone says to flip off because it is their elo against theirs. They only need to get a B to gain elo in that way. Don't get me wrong I like the idea but I have thought about it too it just dose not work.

Bombadillo1 votes

False, if you lose, they still lose ELO. The only way anyone on a team gains ELO is if they're able to win the game, which still requires teamwork.

Noveon2 votes

So its still the same. You lose you lose. You really just made everyone really greedy too get that kill to raise their scores not really playing the role how it should be played.

Bombadillo1 votes

This would be true...if kills were the only way to increase champion mastery. I'm a support player, that rarely has more than 3 kills a game...but I still manage to average an S rating....

Noveon1 votes

now I would like this if it was like team builder just pick want role you want and it puts you in the game but only lets you pick champs aloud in that role.

Bombadillo3 votes

My only issue with this idea is that some players are very good at playing champions out of meta. I've seen some wicked duo's where panth is a support, some mean lulu tops, etc. However, I don't see why players can't actively select their role before queue starts. A lot of things would be smoother if we had a mid/top/jung/adc/supp for every team, even if they aren't necessarily meta champs for that spot.

Lugg1 votes

IMHO, the way it should work is that 60% of your MMR is decided by your win/loss record and the other 40% by your KDA. That way, if you hard carry your team to victory, you get lots of points. If you carry and lose, you only take a small hit. That way you can move up quicker if you have a great KDA and win games.

If you feed and win, you only get a small bump. If you feed and lose, you take a huge hit. This way you would drop to your appropriate ELO quicker.

Phife1 votes

Some of my past games....

http://i.imgur.com/GefQ8st.png

http://i.imgur.com/VjtKa8P.png

notice how my bot lane always ends up playing like shit?

Bombadillo1 votes

Yup! I'd just like to see more discussion about this concept in general. At this point I'm hesitant to play any kind of ranked as it's a waste of time.

Troll for Trump1 votes

even worse, you TRY to help them and try to carry, but they take offense to it and the following happens: -they afk -refuse to group because you are toxic, and just do their own stuff blaming you for "toxicity" -mute and refuse to communicate even more. Seriously remove mute, if you mute someone you aren't being the bigger man, you are just running from the issues, like covering your ears and screaming "lalallala I can't hear you" -intentional feeding or afk (really rare, has happened once because of a intentionally feeding duoqueu(doubleADCbot with clarity/cleanse) who trolled because "they did not get mid and top"). After that game, because I raged at the duoque and told them to not feed, they reported me for "verbal abuse". Got a toxicity warning and banned from ranked for 1 game(dafaq 1 game) shortly afterwards.... even have screenshots. -call you toxic. If you are chat restricted and they do this you are kinda boned. Most likely the rest of your team won't help you out, and the guy doing bad will take it to all chat claiming you are toxic. You cannot respond or talk in all chat whatsoever, and end of game, no one believes a word you are saying and you get reported. pretty bs. If they are premade this is even worse, as they get more support for their cause, get to be more toxic to you, and are just a more imposing force.

Keep getting chat restricted/ranked banned and really tired of this bs. Bans>chat restriction. People will just ragereport and the automated system(fanboys incoming "lyte says it's not automated etc" (it is almost100% automated, Lyte said so in a certain post(can't find it)). Pretty much done with ranked. Funny thing, I got out of bronze 2 with nearly no toxicity whatsoever and no problems, but can't get out of silver 4 without toxicity, and other elo hell mishaps. Premades are toxic to solo que asdf.

Andytori1 votes

Easy fix to solo'q: Similar to "team builder" people should be able to pick their desired roles, instead of being forced to play a role he or she may or may not be good at. Also, each summoner shall be ranked accordingly to their role.

Example: I play only jungle to gold. I decide I would like to pick up support, i would have to do the promo games to be placed in a given rank. ect...

I honestly believe this would fix solo'q and make the ranked games much more enjoyable!

LegendmakerGX1 votes

Agree I hate being place with people who has 10 lost over win and they are in plat. I'm gold and i have 15 win over lost and I'm at gold 3. This rank system is trash because people are getting carried to high rank. This rank system is beyond bad and Riot has to and I mean NEED TO fix.

Goofle1 votes

It would be really hard for them to implement such a system. Sometimes it's not just kills that make the difference. Having a lot of kills early (which could be luck, if the enemy team just fucked up) doesn't necessarily mean that you are playing better than the rest of your team. Yeah, sure you will be fed that game but you might make stupid decisions that can cost you the game and nobody will know, cause your KDA will still be somewhat decent. Similarly, feeding isn't always bad. I've played games as Karthus or Vlad, where I did the most dmg on the team by a large margin, yet my score wasn't that great. Does this mean I underperformed?

So yeah. The current system is very "long term" but I think it's fair. Trust me. A player who's constantly performing bad WON'T climb and a player who's doing well WILL always climb in the long run. The thing is that you should always look to improve personally, so you shouldn't be result-oriented. If you really want to become the best you'd need to play thousands of games anyway, so there's really no point in qq'ing after each loss.

Btw I climbed all the way from silver 3 to D5 back in season 4, with a winrate that was never higher than 50.5% ... I know how matchmaking works, and I would say that it's not harsh towards the players whatsoever. Oh, and if you're really in a hurry to climb, duo queue is your friend.

ULTRA RAMOOSE1 votes

it's called the new "dodge" button, you get 2 dodges every 24hrs like a re-roll for aram. This could be a thing...

Droppin Dymes1 votes

The champion mastery system is Not Very Good either! It does not calculate on how you do with the champ in a 'role'. I played Zyra mid - went something like 11/4/9 got a good score/grade and mastery points. Next game I played Zyra sup - went something like 3/2/17, my score/grade was really low.... WHY? Because I played a mid champ sup and didn't get kills? Something is wrong with the champ mastery system as well!

shadecrapper1 votes

That makes sense, it just makes the elo system and the lp gains/loss actually have chemistry. If we judge players individually why not adjust the amount of lp won or lost a little more accordingly. Although, these changes would also turn the game into a TDM. which isnt cool imo

Silents4291 votes

This just promotes people not to work together and perfect there own score whether they win or lose.

This doesn't solve anything, and I suggest you don't make rant/suggestions while pissed off in the future.

The Lexer1 votes

I'll upvote, but I won't agree until the rating system gets fixed so it's not as kill-biased

arcinex1 votes

That is very much a possibility. There are websites out there that calculate your performance on champions and compare that to other players. This could be used to determine LP gain vs loss. Example: One site gives a specific percentage of how well or poorly you performed.

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