Fixing Solo Ranked
Solo ranked games are currently broken as broken can be. Unfortunately they don't put any effort into showing how good a player is, if you get stuck with bad teams it doesn't matter if you're 20-1-15 or 1-30, the difference in ELO loss is negligible. This short rant is coming off of a game last night that was easily winnable, unfortunately our fed Ahri decided after 50 minutes that he didn't want to win, so proceeded to farm top and bot lane while encouraging the other team to push mid and win. Everybody knows that the tribunal was less than effective, there are next to no consequences for troll players like this. I'd like to propose that we link ELO gain and loss on both sides to the new champion mastery rating. Theoretically we could say there would be a set amount, we'll call it 100 ELO solely to make the numbers easy, that the losing team would lose and the winning team would win. The amount each player lost could be proportionally set based on how they did personally.
Now, I fully understand that this is a team game, but solo ranked queue should be built to glorify solo players. If a player has a great game on a losing team, they don't deserve to lose the same amount of ELO that the 1-20 feeder lost. Likewise if you have a terrible game and win, you don't deserve to gain as much ELO as the player that went 19-0 and carried you to the win.
As a solo player I've been wishing for years that there was a way to properly rate how an individual player did, now with the champion mastery in play that could potentially included.