Auto Pathing Leads to Deaths
In most games I play, the auto pathing usually always leads to my death or a misplay. For example, I'm in dragon pit after doing dragon and I try to click on the other side to move closer to the wall in order to flash over. Instead of moving towards the wall, I walk towards the opening of the pit and my character tries to move around the pit to the other side. This tends to lead to a death. There are many other examples of this at various points in the map but this one is the easiest to explain. I suggest that you guys remove auto-pathing or at least let the players turn off auto pathing. Instead of auto path, the champ can just move in the direction of the clicks and then when they hit terrain that blocks the path, the champion stops moving. I feel that this system would be more effective then the current pathing system.
Yes indeed something wrong with it ! even in open combat it just walks you to them locks up you try to walk away and auto death ! . one Min your a tank next match you cant tank any damage same classes ! .
Some how they get away from you with so little hp your hitting them with most of your skills and auto hits 0 damage even with hp drain/burn the last damage like is don't count at all
