REWORK CONCEPT for Yasuo's R ( maybe taking into consideration hopefully ) and kit suggestions
Ok, so I guess we all know why Yasuo is not picked in LCS, especially as a mid-laner, right? After he gets a good R , he is gonna land in the middle of the enemy team and die in an instant without doing anything, the team wth Yasuo losing also an important DPS. Another thing I wanted to talk about was the name of his R, which is giving us a "breeze" of EXECUTING ultimate ( Last Breath ). Maybe, if you RIOT don't want to change his ultimate properly, you can change it to deal % damage from the missing HP, and make it scale with his AD/AS, or something that's gonna make Yasuo more viable as a midlaner instead of a top-laner.. and the "cherry" of the post is: What if.. If he kills a target with his R, he will do a same-speed dash back to his last position before going sheathing his sword, and if other people were caught while he killed that enemy, if you want you can add there also a little damage? That way, his R will fit more the name, his theme as well and also more badass.. and ofc, he will start to be a viable pick in PRO-Play. ^^ Keeping also his buff for penetration would be good, taking into consideration he is still a melee carry and after the new thronmail there's gonna be too much cancer anyway.. Another thing would be his W which I don't have many things in mind about it. Wind wall is likely the cause for the frustration against him.. Maybe a lower duration?.. Like that, ADCs wont feel so bad, maybe sth like 2 seconds instead of 4, but as a compensation, buff the duration for Yasuo's passive shield like up to 2-3 seconds.. It would be a more self-deffense option instead of making the teamfight in solo queue for adcs to feel like a bullsh*t, also for some mages too.. Even if some are too overpowered ( I'm looking at you Orianna, Ahri, Taliyah ) . E should stay still the same, maybe a little CD nerf for early like 1.0/0.75/0.5/0.25/0.1 and damage ratio for AD buffed to 40% bonus AD and max being 3 stacks instead of 2? it feels so bad since the nerf for E, and with that CD it would make him weak .. Maybe also some numbers changed like: 40/55/70/85/100, his Crit pass looks fine to me, taking into consideration his -10% crit damage.. and Q maybe some numbers changed, for example: 10/15/20/25/50(+100% Attack Damage) BUT with -15% Crit Damage instead of -25% . That way, with E having good rewards if maxed ( stronger mobility and pretty ok damage for last hitting ) and also Q will ( the Crits with Q will feel a lot better and a stronger waveclear as well ) . It would make also a difference, some players will choose to max Q, some E, deppending on prefference. Please comment below your opinions ^^. and Up this post so RIOT will maybe see.