Daily reminder that melee vs ranged top lane is completely unfair
Gee I'm sure getting outplayed by the enemy (insert ranged top laner) right clicks from range with zero mana cost or cooldown . Such fun and interactive gameplay . /s
Gee I'm sure getting outplayed by the enemy (insert ranged top laner) right clicks from range with zero mana cost or cooldown . Such fun and interactive gameplay . /s
The thing is, most of the melee champions can't fight back without going all in against a range champion that's poking with AA's. The ones who have a ranged skill, such as Kayn's W or Olaf's Q, needs to hit their skill shots, while the enemy laner only need to click at distance for a granted hit.
As a laner, you're punished for "laning". It's a very non-interactive gameplay when compared to melee vs melee, where you can actually fight more equally by having the possibility of fighting back without needing to always go for all in's.
TBH, there's should be a melee exclusive early item that counter ranged AA's somewhat. This is one of the reasons why ADC's succeed in lanes that they shouldn't, because they end up facing easy and unfair match ups.
Pretending there's interactive gameplay between a ton of melee match-ups too. lol
Laning in general isn't very interactive in most match-ups. At least now.
The majority of melee laners have much stronger powerspikes than ranged laners. As long as you don't die before that, you can usually snowball off of them.
is your friend
There are melees that just flat out beat ranged as well. Pantheon dumpsters Vayne top. nasus can dumpster tops other than vayne after 6.