When did LOL become Overrun by Impatient Children

MasterM2400··57 votes·14,127 views

I have played this game for 8 years. and i can confidently say that it is at its all time worst, it boggles my mind every game to see how impatient and angry the community is. Players never care to look at the possibilities of winning and only care about the chances of loss, its quite upsetting to see it become like this i cant stand it when i have a teammate give up 7 mins in. or how only KDA matters and that I gave First blood so that means im INTING. and then i look at the Game Stats and see im the only one with tower kills i have the most damage the most cs, i CONTRIBUTED the most but it doesn't matter because i was 5/5 and not "fed" i lost with more towers up then the enemy team. because "this game is a lost cause lets /ff and go /ff the next one". This truly is a game beyond help.

68 Comments

Akali is SO HOT18 votes

The little kiddos think they're entitled to free wins without having to actually learn how to play the game and they get upset when they lose.

Kai Guy19 votes

Back in my day you had to know all 5 roles and needed at least 2 champion in all of them. Now its just accepted that's its K like oranges to 1 trick a single champion and not even know the full kits champs in the game have.

I assume.... Im biasing this off the frequency of folks in ranked asking What does X do? potentially I just have bad luck and that's actually an uncommon problem?

Verxint8 votes

In my opinion role queue was a huge mistake.

I also feel like Riot has supported a "just keep doing the same thing over and over until it works" style for the average player.

Cansema10 votes

Disagree. Role queue stream lined the "who goes where" and helped to reduce argument. Honestly i have seen less toxic behavior in champ select now.

Middle ground on your 2nd comment.. i think Riot tries to help people succeed by stacking stronger players with weaker players and they want everyone on a 50% win rate.. also feel they try to optimize the choices so players have less options almost forcing players to play a certain way. but they dont openly say what / how they want their players to play... they do on the other hand incentives people for playing certain ways while punishing them in other options.

Verxint2 votes

Who goes where could have been solved in a way that integrated into the previous paradigm.

Instead of queueing for positions, enforce pick order by letting people select the position they intend to take, with first pick getting to choose whatever he wanted.

The problem with role queues is that it removed the expectation to at least be competent in every position, even if you didn't excel. This in turn meant the average player experienced regular games where they were going to be carried. It set the clear expectation that the game does not revolve around you.

Cansema2 votes

normal games should be where people experience the different roles. in ranked it is nice to queue for roles that i have a higher win rate with vs others. forcing players out of their comfort zone has a long term positive, but a short term frustration. These moments do also require players to have maturity and self discipline to do this on their own to gain this experience that you want them to obtain. Some people literally will not learn on their own and i feel Riots idea of a 50% win rate for players is the unhealthy match making that plagues this game. They need to address the cause and not the symptoms of what you complain about.

Verxint3 votes

First off, 50% win rate is the most sensible way to design a matchmaking system and saying that it's the problem shows that you have no clue how the system uses statistics to make descisions

Second, as it is now the people without humility have even less consequences. The people who didn't learn how to play games where they weren't the superstar usually fell to a horrible rank because they had a solid, at least 50% chance of getting a suboptimal role and having to anchor on their teammates. Now, one of those players can go game after game attempting to be the superstar and be given their desired role most of the time.

Third, the game should force you to experience the different roles. For one, there was more understanding between roles back then. While flaming was worse, people actually on average knew what the other roles had in mind. Now we have laners that have literally never had to jungle and don't understand how to play around their jungler. You have junglers who have never played top and don't realize how opportunities work in that lane. Forcing players to have an expansive knowledge to succeed in the ranked environment is better for everyone.

The short term satisfaction of getting what you want all the time just isnt worth it in the long run. Expecting competitive players to have a comprehensive knowledge of the basics of every role is not particularly excessive or demanding.

Mimlan2 votes

{quoted}

First off, 50% win rate is the most sensible way to design a matchmaking system and saying that it's the problem shows that you have no clue how the system uses statistics to make descisions

Second, as it is now the people without humility have even less consequences. The people who didn't learn how to play games where they weren't the superstar usually fell to a horrible rank because they had a solid, at least 50% chance of getting a suboptimal role and having to anchor on their teammates. Now, one of those players can go game after game attempting to be the superstar and be given their desired role most of the time.

Third, the game should force you to experience the different roles. For one, there was more understanding between roles back then. While flaming was worse, people actually on average knew what the other roles had in mind. Now we have laners that have literally never had to jungle and don't understand how to play around their jungler. You have junglers who have never played top and don't realize how opportunities work in that lane. Forcing players to have an expansive knowledge to succeed in the ranked environment is better for everyone.

The short term satisfaction of getting what you want all the time just isnt worth it in the long run. Expecting competitive players to have a comprehensive knowledge of the basics of every role is not particularly excessive or demanding.

As I am a quite new player, I haven't experienced the old system of champ select, but I assume it was similar to blind pick? A problem that at least I experience with blind pick is that my laptop is so slow that I am always the last person to load into champ select, and therefore never gets to choose but have to take whatever role is left. I think you are making a good point that people now only have to learn one role, meaning they don't get an understanding of the roles the rest of their team are playing. For every good player it should be a priority to get to know the different roles, since it is a team game. But a system where the fastest gets to choose would be unfair.

Kai Guy4 votes

Well not quite. The way it worked was pick order > call order.To give context to ya, You know how in draft on each team there are players that pick first and players that pick later? the player who gets to pick first has priority on what position they wanted until last pick. You could try asking for a position but who ever picked before you was entirely allowed to ignore it. Most players knew multiple roles, but some did not. Youd get teams where 3-5 players all mained the same role, so on occasion you would see 40% to 80% of your team being what would now be called "autofilled" So if your last pick on your team? your support. Also support was a nerfed role, you where a ward slave. No trinkets, wards cost $, your usually the only one on your team responsible for vision. Your support line items? Garbage. You had to save up and buy gold per 5 items, no quests, no interaction, not an option level 1. Also utility scaling? not a thing. Nami now has AP scaling that makes her passive give more MS, or a higher Slow etc. This is utility scaling. Back in the day it was not a thing on most champions.

There was a meme back then of MID OR I FEED. only it want really a meme it was shit that happened, people would try to hold you hostage to give them their role or theyd throw games. Then they would throw said game. What sucked is it kinda worked so a lot of folks did it and youd get games with OR I FEED players, multiple ones, guaranteeing that you'd have bs like duo mid, or a feeder.

Mimlan2 votes

[{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=EPMEQA1c,comment-id=000500000000000000000000000000000000,timestamp=2018-08-12T08:34:17.850+0000)

Well not quite. The way it worked was pick order > call order.To give context to ya, You know how in draft on each team there are players that pick first and players that pick later? the player who gets to pick first has priority on what position they wanted until last pick. You could try asking for a position but who ever picked before you was entirely allowed to ignore it. Most players knew multiple roles, but some did not. Youd get teams where 3-5 players all mained the same role, so on occasion you would see 40% to 80% of your team being what would now be called "autofilled" So if your last pick on your team? your support. Also support was a nerfed role, you where a ward slave. No trinkets, wards cost $, your usually the only one on your team responsible for vision. Your support line items? Garbage. You had to save up and buy gold per 5 items, no quests, no interaction, not an option level 1. Also utility scaling? not a thing. Nami now has AP scaling that makes her passive give more MS, or a higher Slow etc. This is utility scaling. Back in the day it was not a thing on most champions.

There was a meme back then of MID OR I FEED. only it want really a meme it was shit that happened, people would try to hold you hostage to give them their role or theyd throw games. Then they would throw said game. What sucked is it kinda worked so a lot of folks did it and youd get games with OR I FEED players, multiple ones, guaranteeing that you'd have bs like duo mid, or a feeder.

Thank you for explaining!

JRobin311 votes

IMO, role queuing is a fine idea... it's just a poor implementation of it. I should be able to set my preferences over all roles instead of just two roles. I've been very dissatisfied with RIOT's implementations of role queuing. I realize that RITO doesn't want to touch role queuing anymore than they have to. The thing is, when they made role queuing they really didn't understand the effect it would have on the game and their first run at it was so horrible that they are still recovering from the burns.

Kai Guy1 votes

The only issue with 50% win rate as a matchmaking system for me is that people are stupid and seem to think a elo system designed to make fair games on paper can some how magically make all games into fair games with a low sample size of data in a highly variable environment.

Otherwise as a Dota Allstars player from back in wc3 days Yea Matchmaker for riot is hands down better then custom games Hope to god its not a pub stomp or scrub team situation. Yall wanna talk about tilting matches oh man.

Verxint1 votes

Still none of that has to do with 50% win rate. In a pvp game, 50% is the only useful thing to set the matchmaking and MMR algorithms to. Whether or not the matchmaker actually succeeds is execution and available data

Kai Guy2 votes

Oh no doubt its the superior system. theres folks who are like PREFORMANCE > WINS but that's so stupid, it rewards playing for stats over winning and allows for people to selfishly fuck their teammates over and lose games to climb ladder. Then theres folks who are like Well fine performance + wins = climb... which is just adding extra steps cuz your still going to have to fucking win games and the exact influence on a match can be a wide range of things. champion to champion values and impact, or folks who do meh all game but win the fucking match of one clutch play. Extra steps require way more work and don't actually change the fact you still have to win? Garbage if you apply basic logic far as I can see.

Again, All star days matchmaker was shit, Riots system works, but folks would rather blame a rigged matchmaker or OMG COIN FLIP CUZ TEAMMATES IN A TEAM GAME. There are not better alternatives, if there was it would be used. and honestly rigged matchmaker? the system has to proactively search and make matches to get its end result... the same result that elo systems get pretty close to if left alone to work as intended. Guess cuz a lot of humans are silly enough to consider 3-4 games as a "streak" when its of almost no statistical relevance when your lookin at a system that reasonably requires 100+ games to place you if your not near the skill MMR it starts you at.

JRobin311 votes

The issue with 50% win rate is that RIOT requires players to grind their rank every season. So this means that there is a mismatch between MMR and rank of players. So this means that when a player enters a promo and must win 2 of 3 or 3 of 5 games, they are statistically likely to lose their promos even though their MMR is well above the promo they are doing.

ahferroin71 votes

Declaring roles has hurt individual versatility, but it's also significantly improved the experience most players have in this game.

Modl Ryden l1 votes

It may have something to do with that. Before the introduction of Primary and Secondary preferred roles for ranked queues. it was CRUCIAL to how to play each role effectively and relatively comfortably in the event someone called a preferred role before you. Otherwise you'd have to dodge and halt your progress, especially if you were to get back into queue to find out you were last to call your role again. Additionally the initial reaction to calling roles in lobby, in way, instantiates communication between your teammates in order to draft an appropriate and most likely winning team composition.

With the current system it is way way way way way easier to secure a role and not have to worry so much as to fill a tertiary role you could play. But with it I guess it would be safe to assume is that the reliance of these preferred roles selection before queuing has players neglecting the perks of learning other roles and champs.

Kai Guy1 votes

My advice for players struggling VS a champion has remaind the same for a long time. PLAY THEM. You learn first hand what makes them strong, when they get strong, what items work, what items power spike, and you get to see first hand what other players do to fuck your day up.

Ðrox1 votes

Gonna take a sec here to talk about how people will still hold queues hostage if they don't get the role that they queued for because this game is flooded with entitled assholes. "Gimme mid or I int" is something I see more often than "Do you have [x] champ so we can swap since I am last pick?"

HungryAngry2SPP1 votes

[{quoted}](name=Akali is SO HOT,realm=NA,application-id=3ErqAdtq,discussion-id=EPMEQA1c,comment-id=0005,timestamp=2018-08-11T23:06:53.667+0000)

The little kiddos think they're entitled to free wins without having to actually learn how to play the game and they get upset when they lose.

Quite hard to take you seriously when your avatar is a GIF-zoom-in into Akali tits :P

Atmosphere16 votes

On the same vein though, 3-21 in kills, 0-7 in towers at 20 minutes? That game is unwinnable. If the enemy team has ANY semblance of a brain in even a single player, they're going to close it out. It doesn't matter how much Vayne whines that she scales, the game is over and you should ff. While some games are comebackable (thank you Doublelift for that gem), not every game is. To not surrender lost cause games wastes everyone's time and just tilts everybody further.

Fermi Paradox1 votes

or gives you helpful experience in trying your best to defend until the very end which can come in handy in the future where a game is actually "comebackable"

JedenVojak1 votes

I won a game where we were down like 20 kills from the other team.

We figured out that the solution was to not fight the enemy at all and just concentrate on outmanuvering them by taking towers and then running away.

It was one of the funnest matches I ever had.

Atmosphere1 votes

That falls into the realm of the enemy team throwing, not you coming back. If they are that far ahead and can't pick your team off, or set up a solid engage, or take baron and siege, then your team didn't win: the opposing team lost. It's always possible for a throw, but it's never likely.

JedenVojak1 votes

{quoted}

That falls into the realm of the enemy team throwing, not you coming back. If they are that far ahead and can't pick your team off, or set up a solid engage, or take baron and siege, then your team didn't win: the opposing team lost. It's always possible for a throw, but it's never likely.

That's quite a presumptuous statement to make based on the limited information that I've provided to you.

Having said that, even if it is a throw, at that point you're gambling on the human capacity for stupidity... and I'm willing to roll those dice.

Primaquarius11 votes

First blood can make or break a match if the victim team cant find a recovery point in time

MasterM24002 votes

Yes and NO. if u give first blood and feel u cant come back ask your jungle for some help.

Illabethe1 votes

Lmfao. Hahaha. LULz. FB usually changes the course of the jungler, and good luck getting them to cooperate to put you back into the game. Junglers have their own opinion of winning. It's been awhile since I've had one even gank mid or bot. They're all camping top, and completely letting bot get destroyed.

Exin01 votes

this and million posts about i never gank you if you are even slightest behind or if i cant get free kill and let lane colapse. yes there are situations that cant be helped but sometimes just only showing yourself on lane can help...

PowerSlave9939 votes

I remember when first tower was down in like 15 + minute mark, not 5-8 minute...

deadlychuck7 votes

It's from years of riot trying to shift their demographics away from the more RTS focused crowd, towards the FPS crowd

SMOKE THIS6 votes

Because dumbing down the game and making matches shorter brings more kids into the game. So the current meta is child-friendly. The game needs to go back to being MA 15+.

Kumiho Ahri5 votes

When did LOL become Overrun by Impatient Children

TL; DR:

Riot released RR Players disliked it and left Riot made commercials to bring new player into the game The friendly players noticed that this isnt a healthy game and dropped it, but blood thirsty children stayed to live there power fantasy

ChuShoe5 votes

The game itself is the source of this.

Kai Guy3 votes

A lot of older gamers move on, not everybody can stick around for all 8 years even if they would like to. Starting a family, relationships, jobs, Basically "Adulting" gets in the way. Younger folks tend to have more free time to game, Teens and preteens, not inherently the most mature demographic.

So as Player # increases think its fair to assume the % of younger players gets higher.

Summonah123693 votes

When was the last time you did your history homework? It was when they released Yasuo.

Mafia LeBlanc3 votes

100% agreed. This season has been the absolute worst since pre season 1 in terms of immaturity, soft inting, and people just afk'ing at the drop of a hat like babies. People go 10+ deaths, spam in all chat every single second like toxic mouthbreathers, and just make this game an absolute chore, so that one game where you finally get people who actually play and want to win, it is ruined by 5 games after by the above mentioned trolls.

The median age has absolutely shifted to below 16 years old at this point.

EvilUnicornLord3 votes

Is it too hard to care more about having fun instead of winning and losing?

Yes, losing doesn't make a game any more fun but that doesn't mean you can't lose and still have a good time.

I would kind of prefer it if every "super-tryhard" gradually shapened up or went to a different community entirely. Small game communities tend to be way more fun anyway.

sheenygami3 votes

i am only offended by people that are easily offended. you could walk up to me irl spit in my face and curse at me. i would probably ask you out for coffee and a conversation. but riot is a chinese company and they have the mindset of ''if the government doesnt like it we put you in jail'' mentality. I DOUBT i will ever contemplate investing in tencent solely because of riot. when you try and silence a voice it will only get louder.

P.S i dont see how you can have works like Tao Te Ching, The Art of War and Confucious. And cant ascertain quality _dev_elopment.

Shrek Luigi3 votes

hilary clinton beating bernie sanders in the last US Dem primaries distorted the fabric of space-time. this is also the reason why henry kissinger cannot die, and why aatrox turned into a riven

Vlada Cut2 votes

"Patience Aatrox, patie ce! Your freedom will come..." - Aatrox

Fake Imposter2 votes

ever since the world became overrun by impatient children.

Douglas Funnie2 votes

Just hit "Yes". The game is over. Being delusional and trying to win a losing game is just wasting everyone's time at that point and creating an even more toxic environment.

Riot wanted a short game. Bam, we got it! A 15 minute shitshow coin flip.

Welcome to Season 8, boys.

Marothennan2 votes

It comes with time. When I started playing in season 4 I was way more patient but it gets tiring after some point, especially when you almost always have one guy that's 0/7. Well, not that I play much nowadays, there are better games.

Arcane Blue Boi2 votes

I think the added flashyness riot wants to increase every few months contributes to this. What would a kid play Rammus or Zed?

JRobin311 votes

But I need that S so I can get my champion mastery. I'm just wasting time playing in a game where the best grade I can receive is an A-. I'm better off /ff and playing another game so I can get my S. [slayer-pantheon-popcorn]

An Enemy Sutando1 votes

I wish I could say it gets better as you climb, but from accounts I've heard and games I've seen, it's like that for the majority of the ladder.

sss16121 votes

I guess I haven't played enough to realise that. Well I'll keep playing ranked as long as I have the interest. I invested too much time learning lol

AHeroNamedHawke1 votes

Guys its only 16 - 3 at 15 minutes, I'd better block this early /ff so you have to get instakilled till we surrender 4/1 at 20 min :)

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