Shield Champion Tune-Up Needed
There is a problem in the meta right now with the balance of shield champions vs heal champions. Most tanks and even supports in the game right now are running courage of the colossus, or are a support such as lulu, janna, karma, and rush ardent censor(another huge problem in the current meta). The executioner's calling, and even to some extent morellonomicon/bramble vest helps to shut down high HEALING teams(soraka, nami, vladimir, swain, mundo), but there is a nonexistent itemization for anti-shield.
My suggestion to you good folk would be to consider doing something like this: the anti heal effect on morellocon is situational but a bit strong at 8 seconds, maybe we can look at tuning it down a little and making it more relevent in non-kill situations, to 4-5 seconds, but active at all times. On the other side, the anti heal effect on executioner's seems a little short at only 3 seconds. You should also think about adding an additional effect on executioners, ignite, and morellocons that also reduces shield strength by 40%(tweakable).
This small change would allow you guys to better balance champions with strong utility shields, and would create interesting choices to allow players to counterplay teams full of shields/heals, and also create more complex choices for players PLAYING these champions. Do they build more tank/damage to be more effective in case the enemy chooses to build executioners/morellos? Or do they continue going glass cannon shield support?
Note that this idea would also help to shift the meta away from tanks building support items which heal and shield
, which I'm sure plenty of people would be interested in since it helps increase diversity
I would be interested to know your thoughts and what scarizard(if he still works for balance), or whomever thinks of this idea.
Cheers!
's E, though
this would be terrible, to boost your whole team into a fight only to have the shield fall off, the speed not last long enough, etc. Same for
, where the shield, no matter how large, would simply fall off after his stun ends. Shorter shield duration might also become a nerf to shield champions who have large shields as well such as
and
, who are only good BECAUSE their shield might last longer than 3-4 seconds, but there is where I could be reasoned with with buffs in other areas, such as pix strength, ad bonus, etc
+
, making it a bigger shield for shorter might only confound the problem.
,
bot lanes are obnoxious to lane against(absent a massive positioning or vision mistake) until you get
.
, are all obnoxious to lane against post 6 without
is only useful against someone like
or
. I acknowledged in my OP that
lasting for 8 seconds is a bit too much and