The need to change Exhaust.

Mechalomaniac··20 votes·2,164 views

So, let me begin by saying that I'm A) a support main, and B) not personally highly ranked, I'm sure someone will ask me both of those at some point but now that's out of the way. The thing is, every single summoner in the game does one primary thing. Clarity, Ghost, Heal, Barrier, Heal, Cleanse, Smite, Teleport, and Ignite all do the one (emphasis on one, regardless of how many people it affects; disregarding movespeed on heal and the various smite types depending on jg items) thing they were designed to (ignoring Mark because ARAMS don't exist). Exhaust comparatively does four things (AS, DMG, SPD, DEF debuff) and is on a shorter or equal cooldown than most of the other summoner spells used often in today's meta.

Now I see what you're going to say, "The other Summs scale with champion level so it all works out, right?", and no, that's not right since Exhaust doesn't do a flat amount of any one debuff (except in the flat 10 armor and mr reduction), it instead removes a certain percent of the victim champions' stats thus 'scaling' with the opponents items and, naturally, level (since unless you sit in fountain all game you gain items as you level via farming). So I propose three things to alleviate the menace of exhaust:

  1. just nerf exhaust. A timer increase to at least that of Heal (240s) would feel at least a little better, especially since most supports use the mastery that reduces summoner spell cooldowns.

  2. Separate the debuffs into two separate spells (SPD + DEF, AS + DMG) and force whoever takes them to think about the situation rather than just taking a summoner that ends all summoners.

  3. Make a counter exhaust that's only usable on an ally, not on yourself. That would reduce the risk to your carry, create opportunities for the user to fight (situationally of course), and it would also prevent characters like Tryndamere from running off and giving themselves a godlike boost to stats.

I understand that the amounts buffed vs. debuffed would need to be adjusted, but Exhaust as it is right now doesn't allow for much counterplay in any lane except bot because there are two people there. I'm in no way saying exhaust should be removed, it is very much a tool that is necessary, and I'm not saying there aren't ways around it (here's to you Quicksilver Sash however when one summoner spell negates an enemy and causes a loss if someone on your team doesn't have it, then it in turn feels clunky and unavoidable. I would love to debate this so if anyone has another opinion, I would be more than happy to talk about it.

Thank you for your time,

~CataclysmicTech

20 Comments

PhDs Nuts5 votes

Slow/Def exhaust would be taken by nobody since Ghost exists, unless the defensive portion was way overtuned.

Chembaron Yamada4 votes

To be fair: it is just about how you phrase it. You are able to say it in a way that exhaust is just doing 1 thing, while other summoner spells are doing more.

Example: Exhaust just debuffs the enemy. Heal is healing you and an ally, additionally gives movement speed for both of you too. Ignite is dealing damage and reducing incoming healing for the enemy. Smite is dealing damage to minions and monsters, can heal you and has additional effects with a jungler item: damage to enemy champion, ms debuff for enemy, ms buff for yourself. Damage to enemy champion, reducing enemy's damage.

Espy Psyche3 votes

The "counter exhaust" summoner spell is called Cleanse (and QSS active). If you get Exhausted, Cleanse it off.

Also, this is a very bad idea. If you separate Exhaust into "new Exhaust" (reduces AS and damage) and "Weaken" (reduces Armor and MR), the new Weaken, to be strong enough to be taken by anyone over Teleport, will be completely broken and make burst assassins overpowered. Imagine a Zed that can ult someone, drop the Weaken on them, land the combo, and blink out. Instead of only instantly zeroing out squishy targets when roughly even and barely scratching tanks, they'll zero out squishy targets that are three levels and a full completed item ahead and zero out tanks when even.

I play support too. Exhaust is a spell that makes more support picks viable. Without it, there would be Braum, Alistar, Leona, Taric, and Kench. That's it. Champions like Morgana, Lux, Sona, Janna, Soraka, Brand, Vel'koz, etc. would be immediately removed from the support role. The mages would go back to mid lane if they were effective mid lane. The true supports would have to be buffed or reworked so that they could go mid lane.

This would result in a Soraka rework revert, giving us back the Starcall that just damages everything around Soraka and gives them a stacking MR debuff. Soraka's heal would stop costing her own HP and could be again self-cast. Combine this with Rylai's and Liandry's for maximum effect.

This would result in Sona's Q scaling being buffed, which in turn lets Seraph/Lich Bane Sona 100-0 people like an assassin. That is not a good thing for a combo that consists of a wide angle skillshot stun (R); a homing, champion-focusing auto hit ability (Q); and an empowered auto attack (the Power Chord).

This would result in Nami's AP ratio on her E being buffed and being made a self-buff so that she could be like Kayle.

This would result in Janna's ult being reworked so that it loses the knockback but heavily damages enemies standing in it like Kennen's ult.

And if you remove me from my main role by taking every champion I play in it and dumpstering them, you won't like the result.

k wìx1 votes

This guy gets it, Gold star.

Hi lm Negan1 votes

What's the problem with a zed taking someone out and getting out? He at least has to hit a combo, syndra on the other side...

Nahui1 votes

You Tryna tell me how to play my zed?

Mechalomaniac1 votes

HOW

Asayake 5150glow1 votes

Well, it is a flat armor/mr debuff... but other than that, I agree!

Mechalomaniac1 votes

Oh would you look at that, my mistake, will fix it now thank you!

Asayake 5150glow1 votes

{quoted}

Oh would you look at that, my mistake, will fix it now thank you!

Also, your formatting could be better. It's a literal wall of text as it is.

Mechalomaniac1 votes

How's that?

Asayake 5150glow1 votes

{quoted}

How's that?

Yeah, that's nice.

GULAG 4 U1 votes

Try to make paragraphs bc that's hard to read.

Cosmic Warper1 votes

Exhaust is the most overloaded summoner in the game. Reduces damage, MS, AS, flat armor and mr... it's silly. One or more of these things need to be removed. IMO the AS and armor/mr debuffs could be completely removed and it would still be a strong spell.

Blakiepug1 votes

I think exhaust in it's current state is necessary at the moment, considering how high damage creep has gotten.

Blakiepug1 votes

I am of the mindset that flash should be nerfed before any other summoner spell but I know that will never happen. :(

k wìx1 votes

I'm not sure you made a single point as to why Exhaust should be nerfed.

I guess your only real point was that it does 4 things instead of 1? what ? are you serious?

Exhaust does a single thing: weakens a single player and prevents SOME of their damage for a SMALL window of time.

Irelia Bot1 votes

And that could by done by having a summoner that only reduces an enemy champs damage output by 60% for the next 2.5 seconds.

No need to have as an offensive summoner as well by reducing movement speed and defenses.

k wìx1 votes

Debatable - I'd be okay if we lost the defenses portion of it, as fed targets don't really have much resistances to begin with. The movement speed is different though, it makes exhaust behave more like a cc - which it is.

Heroquet1 votes

Well yeah, getting good a exhausting bursty people (before they drop their combo) is a key skill to climb as support. That shit is stronger than solari and redemption together and one of the few things that helps making a support relevant in front of a lategame carry. They can instagib, you can prevent that (if you time it well, else you can easily waste it).

I could go with the removal of the slow / resist debuff, because it's not the point in most situations (unless you're going for that reeeaaally early kill and they're right in front of their turret with you having one auto attack remaining before they get away). Yet since it's not the point, it doesn't much.

Just for info, riot added the -10 ar / mr as a compensation in the patch 4.23 when the damage reduction dropped from -50% to the current -40%. And that was quite a nerf actually xD

More from Gameplay