Support Killiing Blow Item

Kuroikaze··1 votes·599 views

TL;DR: Item for supports that makes the supports killing blows grant the support assist credit instead and gives killing blow credit to last person that did damage before the support.

So you know how you will be duoing with your friend? You are running a kill lane with Vel'koz and Jinx and they have a Lucian and Blitcrank? You have the blitzs' shield out, hes at half but you and your buddy are both low health.Lucian backs out and ports away so your Jinx goes into poke that 300 health blitz. It lands but then he gets pulled in by blitz. Jinx only has 200 health. If blitz finishes his combo, your friend is giving up first blood. So what do you do? The only logical thing of course. You combo that blitz with the last of your mana while hes trained on your friend but OH NO! You got the killing blow. Stupid Vel'koz passive.

This has happened to me too many times. Friend is disabled while we have a kill in front of us but I will have to take the kill to save him due to cc. What I am ultimately getting to here is an item that would a alleviate this.

An alternative gold gain item thats core passive is that any time you would score a killing blow, the kill blow credit is giving to the last person that did damage to them before you. could build out of relic shield pretty easily or give it its own line with CDR, move speed, health, and maybe something for splitting farm gold up (support gets 1/4th of any farm killing blows and grants the whole value to support, no executes or healing but no limit).

Any criticism is welcome but keep it constructive. If you think its dumb please say why and offer alternatives. Thank you.

3 Comments

The Yetii Rider2 votes

An item that requires supports to actually last hit wouldn't give that much gold. If it did, you'd see more ranged champs running Targons after the execute was removed. CSing in a lane with two enemies, usually both ranged, while you also have to ward, help jungle with map control, save mana and cc for peels, etc. Its not the best option.

The idea of an item that gives kills up would be a little complex. How would the item choose the champion to give the kill to? I guess it could work if you had the bonding active like Kalista.

Kuroikaze1 votes

The kill credit would look for the champion that did damage just before you. Also the minion sharing was just meant as a final form gold gain. I was just trying to think of a unique gold gain system but there arent many original slight gold gain systems left.

Zmuecat2 votes

I'd rather not have that. The idea itself is neat, but I don't think it's right. It would see a lot of play and a support would risk being harassed for not getting it. The role itself already has less item slots than other roles by pretty much being forced to buy sightstone (not a bad thing) and forcing a new item would be in poor taste for me.

If you introduce it as a gold item then supports would be pressured to get the new item as opposed to others.

it's not a bad idea, but there's no real reason for it in my eyes.

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