death timers too short midgame, too long lategame?
Anyone feel like death timers are way too short midgame to press an advantage? I had games where my team aced the other team pre30mins but the minion waves weren't pushed, so by the time we could push the minion waves to their tower, they already respawned. Then at lategame, death timers are so punishing, I can solopush and take down two towers as yi. Here's an example of what I mean: http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2209479021/227034151?tab=overview @22 mins, my team and I aced the blue team 3-0 but couldn't take any towers bc we already taken all the outer turrets and the minion wave for the inhib towers weren't there. Then at 31 mins, my team got aced and we lost 3 towers and the game. (Ofc this is treeline and they had vilemaw buff.)