Whats wrong with me
So I never post on here just because I've never had to until now that I need advice. Anyway, I really don't want this to come off as me raging or being irrational or anything but lately I've been having the most difficult time winning ranked games. Now I'm not going to say its my teammates and how they always feed etc etc, obviously I'm not good enough to carry. However, I feel like my laning is fairly decent, I buy wards, I roam when I can, I play 3 of the 5 roles fairly well and its just never enough. What is it? What else do I need to do to improve and become better? Is there anything that you can see from searching me up on those LoL websites about how I can improve my gameplay? Anything would be appreciated 8D
Talon or
Ahri cough). If there is an enemy (
Jarvan, especially) who can jump walls, always ward at the dragon pit and in the river bush. This will allow you to see them as they go over the wall to plan a super-behind-enemy-lines gank or try to avoid river wards by jumping into the bush right next to the lane. On red side, always ward somewhere up the river and the tri-bush on the blue side to see impending blue-side ganks. Vision wards are a beautiful asset if you know your enemies want to ward the tri-bush or the river bush. You can even bait them into trying to kill it and jump them. It is a good idea for the support to rush a
Sight Stone so that they can get to clearing wards with the
Sweeping Lens
Quicksilver Sash is a decent replacement for it and builds into a nice AD item (
Mercurial Scimitar).
Singed,
Fiora, and
Tryndamere. Take it when you are totally split pushing or when you like to chase your enemies down or need to run away fast.
Doran's Ring, auto attacking will leave you with more mana overall. I know, this probably seems pretty intuitive, but if you really think about it, isn't the mage who runs out of mana first the one who ends up screwed? My next couple of point will show what kind of advantage you get as the one who can manage their mana better.
Morgana,
Sona,
Thresh,
Lee Sin, or
Malphite. They are all about making plays happen. A timely Morgana binding, Sona flash/ult, Thresh hook, Lee Sin Q/kick, or multi-target Malphite ult can be the difference between getting sieged to death and screaming "rekt" in chat. None of these champions really excels in the damage department. And no, Lee sin only has a lot of damage IF he manages to get ahead and builds glass cannon; a typical Lee Sin build will make him tanky and his main job is to make plays happen, not dish a ton of damage. If we take Thresh as another example, I can tell you that part of the reason why CLG won against Winterfox in the split earlier today (if you saw it) was that Thresh managed to make plays with his hook. His first play was roaming to mid and flash-hooking for first blood. The second amazing play was hooking Corki and initiating a fight where the rest of his team could clean up 3 or 4 members of Winterfox.