An idea for balancing the summoner spell "Teleport".
Hello riot , I am a LOL player in Taiwan server. And my English is not good at all, but I hope you can read it clearly.
Problem:
Teleport is a common summoner spell in the game, wherever in the game competition , the normal game or the ranking game, it is because of its high practicability and applicability. Moreover, the top lane players using "teleport" is a must , but nowadays , we can see that even the mid lane players, they always use the "teleport" too. This phenomenon cause a serious problem for significantly reducing the combination of summoner spell also it makes the bottom lane to become a 4 vs 4 battle field, the support and AD carry can't grow normally in the game.
Recommend:
In order to balance the summoner spell, we should aim at the problem of why the summoner spell is unbalance. The high practicability and applicability are the main factor to cause the problem, therefore reducing the CD of "teleport" can not help to balance the game. In my point of view, we should limiting that the "teleport" can only teleport to the tower at the begining of the game, to prevent forming a battle field in bottom lane at the beginning of the game. After a period of time, the "teleport" can teleprot to the minions or other things.