How I'd Rework Yorick's Kit

its Markus··1 votes·785 views

Explanations and whatnot afterwards. Enjoy or dislike, it's probably not very well done but at least I tried. Criticism and tips and knowledge are all helpful and welcome.

Passive allows Yorick to kill his own ghouls to receive their special characteristic for a few seconds. Melee minion ghoul grants % bonus attack speed based on his AD, Caster minion ghoul grants % movement based on his AP, Cannon Minion grants a shield based on his maximum health. Yorick can only have a maximum of three melee/caster ghouls and one Cannon ghoul. Killing multiple of the same ghoul does not stack the effects.

If Yorick kills a creep with Q, he gets a ghoul; able to hold a maximum of 2/2/3/4/5. Ghoul characteristics depend on what kind of creeps killed. Q'ing an enemy champion marks them for a few seconds and instantly summons one ghoul. It then takes either a second Q or 2 consecutive auto attacks to bring out the next ghoul. The order in which ghouls come out is the order in which they are slain. Yorick can also Q enemy towers to summon a ghoul to attack it as well.

Yorick W becomes like Soraka Q, with heavy slow and center and light slow around it. Stays for set amount of time, dealing initial damage and then slowing until expires. Yorick E becomes like Karma E, tethering and stealing hp over time. If enemy gets rooted, Yorick will automatically laugh and spam taunt until Yorick starts moving.

Ultimate now costs Yorick his HP, but can be substituted using saved up Ghouls. Any and all ghouls will be sacrificed, and depending on amount will subtract from how much health Yorick would lose.

These changes make Yorick a new kind of champion and allows for complicated and a high skill cap while also keeping his ghoul identity in place. It also weakens his early game a little bit as he now needs to scale and his ghouls aren't spammable nor are they strong early. In exchange, he has a strong mid game skirmishing, and his late game is quite monstrous as well. His new kit favors splitpushing rather than teamfighting, while also making him strong enough to not be ignored whiled doing so.

His Passive This new passive adds an interesting spin to how Yorick 1v1's. Since his ghouls still auto attack when summoned, it causes the Yorick player to decide when to kill the ghoul to get the effect. In conjunction with his other skills, maximizing his damage output is what would separate the the Yorick mains and the rest apart.

His Q This is what makes Yorick still Yorick, ghoul summoning. This time, it's become more complicated. Starting from the very moment Yorick puts a point in this skill is when Yorick has to have strong wave management. It also forces the player to remember which ghoul is going to come out next. Also, Yorick does not get gold from killing his own ghouls, in case anyone was wondering. Scales off both AD and AP.

His W I believe this is fairly straightforward. No ghoul means no reason to be a walking slow. Still gonna be an instant cast from the ground though. Thought it'd be a simple, yet cool mechanical change to Yorick's W. Damage scales with AP, slow scales off AD.

His E This honestly seems like a bit much at first, but that's because there are no numbers around. It would actually have a fairly short range, so being able to use that caster ghoul is very important for this skill to be effective. Laugh and taunt were added for BM purposes and the root would be pretty short. Damage dealt to enemies scales off AD, health returned scales off of AP.

His Ultimate Why the changes to the ultimate? Just for the simple fact that I think it'd suit his theme better. Without ghouls, creating a copy of your teammate would cost an arm and a leg :). Having ghouls allows Yorick to sacrifice them much like in Yu-gi-oh to get a better monster. Didn't make any math for it but it'd be something like costing 100/250/400 Health, then having it's cost reduced in % by each ghoul sacrificed.

Why did I make the scaling of his skills like I did? Because I thought it'd be cool to have the most kinds of builds out of any champion.

Why is your balancing so shitty? And why does the kit suck? Because I was bored and had nothing to do for a few hours so I made something for fun.

2 Comments

Kaeblen1 votes

looks good for a first draft, but the way you've worded things and scrunched all the abilities together (wall of text) makes it hard to read or understand.

its Markus1 votes

Okay thanks, I kind of made it not looked so mashed together and I plan on doing the numbers for his skills later on, however it'll take a while since I'm pretty bad at math lol.

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