Vladimir patch 6.13
Hello all,
First off i just want to say that LoL is an amazing game and both as a developer and practitioner i am very impressed by it and it's features which is simply unmatched by other online games in my opinion, you rock!
This discussion is made in order to perhaps rework Vladimir once more in upcoming patches.
In the recent 6.13 patch 2 changes were made to Vladimir and those changes were a bit cosmetic but it affected greatly about what i thought the main theme of the champion was - to be a built to Kill OR Sustain champion, To be frank i completely understand the need to rework him however, as said above, both of the changes affected the very essence of Vladimir's gameplay which i concluded to be:
- Your artifact build - gives you a choice during the game of either being a sustain ap OR a carry ap by navigating your passive (in order to counter|evolve).
- Your q expertise - knowing when to Q when enemies approach so you could pool afterwords and Q again for a little more sustain (since its very affected by AP thus your choice begins (spirit visage || something like Protobelt)).
I am certainly not an expert and i am sure that the LoL team has a lot (a lot, a lot) of different variables to take under consideration however i feel that the most important aspect of the game, individually speaking, is the somewhat static general theme of a character which manifest it's vulnerabilities and strengths.
Fact is that even though Vladimir previous build indeed was more Tanky but that doesn't necessarily mean that much more sustain; Vladimir is one of the slowest champs in LoL and thus is more prone to slows and general crowding affects (Pool is genius) and this needs to be taken under consideration that most champs gameplay buffs are usually involved in bonus given for each basic attack and Vlad losing a bit more edge with his Q (specifically he's Q "Crtitical").
Lowering both Q and Passive is "greying" Vladimir previous theme making it a more AP oriented, not carry and without a specific lane characterization (Top? Mid? Supp?) which, for me, kinda takes the edge off trying to play with an AP tank which isn't really a Tank\AP but somehow(*) completes both
Don't get me wrong, Vlad is a great champion!, but even though he's abilities show an interesting potential, the latest Vladimir 6.13 patch rework for me simply blurred my choices about the gameplay build, leading me in a certain path to favor the health bonus received by bonus AP since it calculates better with BOTH the Q and Passive rework making my game that much more predictable in a character which basically has to live the moment...
Please Consider Changing This, thank you for your time and understanding
Best Regards, Mazorsk