How to judge you're performance in game on paper?
[edit] Ha....Sorry bout the typo in the title (you're)....Sigh
Before I get flamed and reminded that this is a team game, part of making yourself a better player is judging your own performance. This post is primarily targeted at Bronze and Silver league players. I can't say I know much about gold and higher, but my instinct tells me that this post and the ideas I'm sharing here won't be of much use as the nuances of play and what it takes to win extend far beyond the ideas in this post. So if you are gold or higher, please keep that in mind as you comment on this post.
K/D/A is one metric and while important, it certainly isn't the end all. There is lots of smart play (warding, taking key objectives ect...) that cannot be easily quantified and much of that play is more important than a good K/D/A ratio.
However, in bronze, where I languish in tortured misery there are many who think going 20/15/5 is better than 9/4/15. Deaths are power to the other team. Even if you are totally fed, if you're team isn't with you, then your teammates are all easier to kill thanks to the deaths that you've fed enemy players. I run into this all the time and and often called out for a lack of kills, when my K/D/A is positive (say something like 8/5/10 and the person complaining has 10-15 deaths to go with there 15-20 kills.
Now I'm not suggesting that anyone avoid deaths and let your team die so you can write down good numbers on a spreadsheet, but I think the numbers can be a tool in evaluating our play, especially in the silver and bronze divisions. After all understanding how your deaths negatively impact the rest of your team is a lesson lost to many of the people I come across in bronze.
So it is in that vein that I've tried to quantify my own play. For one it gives me something to shoot for. A sort of competition with myself and allows me to look back (as I keep a record of all my games in a spreadsheet) and figure out, am I the reason that my team lost?
So now to my question, when calculating K/D/A, should Kills, deaths and assists all be treated the same? Clearly the answer is no. Assists aren't the same as kills. So what are they worth when trying to quantify you're contribution to the team. At the same time, is a person that's gone 20/6/0 the same as a person that's gone 10/3/0?
What about a person that manages 4/2/30?
So here's my thoughts...
The more kills, deaths and assists you make the more each should be worth. So I propose that each kill and death from 1-10 be worth 1 point (kills being good points and deaths being bad) and each assist be worth 1/2 point. From 11-20 kills and deaths are worth 1.5 and assists would be worth 1 and 20 and over each kill and death are worth 2 and assists are worth 1.5
Thus 30 kills would be worth 45 points, again same for deaths and for assists 30 would be worth 30 ((5), for 1-10, (10), for 11-20 and (15) for 21-30.
One simply enters their points for each Kills, deaths and assists and calculate their K/D/A. For example 16/12/26 would be
Kills 10+(6x1.5)=19 Deaths 10+(2x1.5)=13 Assists (10x.5)+(10x1)+(6x1.5)=19
19 kills 19 assust=38/13
Thus for the sake of judging performance, K/D would be 2.9:1
Thoughts, alternatives, suggestions?