Aurelion Sol Idea: Swap Q and R
So, after watching a few different games involving Aurelion Sol, I'll start by saying that he looks like a ton of fun and I can't wait to play him.
That being said, I feel the way Starsurge(Q) and Comet of Legend(E) synergize is overpowered, functionally speaking, in comparison to Breath of Light(R). I said it on the stream when Rabid Llama was playing him and I'll say it again here: Breath of Light is utterly underwhelming for an ultimate; it feels like an after-thought to the rest of the kit, something an ultimate definitely shouldn't feel like. In contrast, Starsurge seems downright IMBA, both functionally and thematically, for a basic ability. However, I really like the way his kit feels overall. The obvious solution is to switch Starsurge and Breath of Light, reworking the damage numbers while retaining the basic functions of both.
If Starsurge and Breath of Light were swapped, then reworked based on the power budget that is normally afforded those types of abilities, it would help restrict his early game ganks/roaming while simultaneously adding to the skill-cap of those things by making the player position properly to be able to use the knock-back in Breath of Light. This also frees up the option to allow the star that Aurelion Sol is shepherding to grow in both damage and size as it travels if he's flying along with it using Comet of Legend.
I guess what I'm saying is that, in my opinion and from a functional standpoint, Aurelion Sol shouldn't be able to become that full "Comet of Legend" (what is currently E+Q) until he has his ultimate (change it to E+R).
What I'm also saying is that, in my opinion and from a thematic standpoint, shouldn't the breath attack every dragon is expected to have be... well... basic, and the ability which forges a star and drops it on your enemies should be... well... ultimate?