Yasuo Ideas

The Best ACE·11/19/2014, 3:44:02 AM·1 votes·237 views

Honestly, I love playing as Yasuo and find it to be a lot of fun but sometimes I'll use ults like their not that important so my idea is that Yasuo's ult's damage to each enemy being ulted upon should scale with how many enemies he catches in it after being knocked up. This could really help make players think twice about ulting. This could also help a loosing team change the tide of battle. Of course this would need to be balanced, maybe by a longer cool down time? The scale might look like this: 1 enemy - x1 damage 2 enemies - x1.5 damage 3 enemies - x2 damage 4 enemies - x2.5 damage 5 enemies - x3 damage I don't know if that's enough of a difference to matter but that's just my guess. Let me know what you think and hopefully Riot will take a look into this!

  • The Best Ace

0 Comments