Singed passiv

Int of legend··3 votes·943 views
oh singed by tvonn9-d4kxzxe

HI ! As a Singed main, i'm looking for a new passive to replace the current one (+MANA => +HP), because i think it is not the best passive that singed can have. This is why i worked on a new passive that can be interesting :

Current passive :

Empowered Bulwark

Singed gains bonus health equal to 25% of his maximum mana.

New passive :

Boosted Body When Singed is moving, he obtains bonuses of statistics over time. (level 1/6/11/16) Singed loses his additional stats and his bulwark special effect, if he's rooted, stunned or bumped or if he's not moving for 4 seconds.

When Singed is slowed, the passive will decrease, loosing 25% per seconds of the accumulated effect until 100% of the effect if the slow duration is more than 4 seconds.

Exemple :

Boosted Body _Level 1 : _ (+1 Armor) / sec (Max = 15 armor over 15 seconds) (+1 Magic Resist) / sec (Max = 15 Magic Resist over 15 seconds) (+1 MoveSpeed) / sec (Max = 15 MoveSpeed over 15 seconds) After 15 seconds in movement, Singed's Bulwark blocks 5 % of the entering damages. (Does not affect minions or monsters)

_Level 6 : _ (+1,67 Armor) / sec (Max = 25 armor over 15 seconds) (+1,67 Magic Resist) / sec (Max = 25 Magic Resist over 15 seconds) (+1.67 MoveSpeed) / sec (Max = 25 MoveSpeed over 15 seconds) After 15 seconds in movement, Singed's Bulwark blocks 7,5 % of the entering damages. (Does not affect minions or monsters)

Level 11 : (+2,33 Armor) / sec (Max = 35 armor over 15 seconds) (+2,33 Magic Resist) / sec (Max = 35 Magic Resist over 15 seconds) (+2,33 MoveSpeed) / sec (Max = 35 MoveSpeed over 15 seconds) After 15 seconds in movement, Singed's Bulwark blocks 10 % of the entering damages. (Does not affect minions or monsters)

Level 16 : (+3 Armor) / sec (Max = 45 armor over 15 seconds) (+3 Magic Resist) / sec (Max = 45 Magic Resist over 15 seconds) (+3 MoveSpeed) / sec (Max = 45 MoveSpeed over 15 seconds) After 15 seconds in movement, Singed's Bulwark blocks 12,5 % of the entering damages. (Does not affect minions or monsters)

I also modified slightly Singed's ultimate.

Insanity Potion COST: 150 MANA COOLDOWN: 100

Passive : When this spell is on, Singed loses his additional stats and bulwark special effect and can't stack it for the entire duration of this ultimate.

Active : Singed drinks a potent brew of chemicals, granting himself 40/60/80 ability power, bonus armor, magic resistance, movement speed, health regeneration and mana regeneration for 25 seconds.

Thank for reading this, let me your opinion below and have a good time ! (Sorry for my english, i'm baguette.)

7 Comments

Restless Slumber1 votes

I don't play singed, but I like these changes a lot. I would actually want to see these implemented into the game, as I like the playstyle that Singed has as part of the game.

Int of legend1 votes

{quoted}

I don't play singed, but I like these changes a lot. I would actually want to see these implemented into the game, as I like the playstyle that Singed has as part of the game.

Yeah, i think it can be good that we change the old passive, because i don't really need mana item on singed, even RoA. If you are good, you can't be oom with singed, so it's not very interesting to stack mana.

DarkRitual1 votes

25 seconds is absurdly too long for the ult with those stat boosts.

Int of legend1 votes

{quoted}

25 seconds is absurdly too long for the ult with those stat boosts.

The current ultimate : Same stats, same duration. It's not my fault xd

DarkRitual1 votes

Well then, there's a good way to balance it. Higher power, lower duration.

BobaFlautist1 votes

Maybe make it so that slows applied to him prevent further stacking or reduce stacked one at a time for the duration of the slow? Not every champion has hard cc, and this would give counterplay for those that don't.

You could even have that be for only up to level 16, at which point slows wouldn't effect his passive.

Int of legend1 votes

{quoted}

Maybe make it so that slows applied to him prevent further stacking or reduce stacked one at a time for the duration of the slow? Not every champion has hard cc, and this would give counterplay for those that don't.

You could even have that be for only up to level 16, at which point slows wouldn't effect his passive.

+1

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