Anyone else tired of nasus?
I'm fucking sick and tired of this champion in my games. I dont want to play with or against it. It is CANCER!
I'm fucking sick and tired of this champion in my games. I dont want to play with or against it. It is CANCER!
So ban him and don't play blind pick. If you don't want to see him this is a sure fire way to make that happen that is fully in your control.
Problem is there's currently no less than 15 broken champs, so every game gets a few which turn into game controllers:

To Name a few.
And then there's the "referential" second tier bans who "make sense" but actually do have counters.
Generally you only actually get 6-7 bans a game, because both teams ban the same champs. But if any of the champs mentioned above likely get through, and cause havoc for teams in general irregardless of skill level.
Depends on what you mean by broken. Nasus only has a 53% win rate with klepto now, which is strong but not necessarily broken. His non-klepto win rate actually dropped a little bit too.
I'd say a few of those champs on your list belong on that second tier, because they do have counters, but I'll give it to you since if they don't get counter picked they can become next to impossible to deal with (looking at you in particular Akali).
Considering that the OP said "I dont want to play with or against it" I was just pointing out that he does have a clear course of action if he wants to not see Nasus anymore.
Nasus is literally 50%+ on every single champ except
Who is 49.79 against.
No other champ has that win break down. Most champs that used to counter him are losing 55+% of the time.
If Nasus loses a game, it's not because of his lane. It's because his team didn't hold their end. That's why win rates are misleading.
There is no way to stop Nasus from stacking anymore. After about 10 minutes, it doesn't matter if you help him back from farming to 100 stacks or 50; After 10 minutes, Nasus now 1 hits all mobs, which means he no longer falls off.
Maybe you never played him pre season 7. Shutting him down used to be an option. Then they added CDR to everything, and 50% Q CDR to his ult, and made his Wither near permanent. He's never in the history of LoL been able to 1 hit turrets until now, and he's the only one who really can.
What site are you using for those numbers? I recommend lolalytics, they seem to be the most accurate and the quickest to update.
I actually have a fair amount of experience with Nasus, and he's been my go to pick for years in case someone grabs my main from me.
i agree... but Nasus is broken... even without klepto (same for GP btw)
GP has a decently high win rate with Grasp and Klepto, where as Nasus only has a high win rate with Klepto. They could both use changes, but in the case of Nasus it should be a change that doesn't overly harm his non-Klepto capabilities, because he's not really that bad without that extra gold.
A few of those aren't broken in the slightest just a pain in the ass to deal with. (Fucking Vayne)
The ones I listed are essentially the only champs who cannot be shut down. Every champ is killable under the right conditions, but Vayne does reliably more damage in one attack than
does, and hers doesn't require some complex setup. The nerf did nothing to actually address the majority of her damage being in one skill. I personally don't have a thing against Vayne but there are effectively a large number of champions who can do nothing at all versus Vayne after a lane phase is over. I do consider her broken, in that she can do the 1 second combo every 2 seconds without actually succeeding in a wall knock atm. No other champ is that spammable.
Is Purely Broken. Almost 1 hit, can restore 1/3 of her HP in one Q>R.
Does the same things, except requires no energy, resets faster, and if played by someone who understands the champ, blinks so fast the opposing team can't follow it, and has built in Grievous wounds. Doesn't require any specific kit to succeed. Just has to always have daggers up.
Is broken when played in bot lane. Does 1/2 of a bot lane HP in 2 skills by level 3. Out-ranges, outzones, and is anti gank, because he does % damage in addition to the largest burst in the game. Semi dodgeable, but is one of those champs that makes bot lane not a bot lane matchup, but rather a run and hide and hope your jungler comes to help lanes. Extremely spammable.
is newly broken, and does indeed lack counterplay post 10-12 minutes. The rework puts her at around 900 move speed 2.5 attack speed by level 9ish, with a 720+ range, healing every two map steps because of Fleet Footwork.
coupled with sustain runes is almost completely unkillable mid-late game, and generally pops any team that isn't made primarily of tanks.
has lost his counters, never falls behind dramatically on stacks anymore, has a .5 second auto attack reset, deals 2000 damage when he Sheens, 95% slow on almost perma, and 1-2 hits turrets (has no problems suicide pushing a lane and taking all that damage; lives longer than a Tryndamere)
Perceptionally broken. I can pay against her, but the community hates her. Aftershock + Leona = almost unkillable, and easy as hell to land cc (I jungle her), on low cooldowns.
Has joined 1 shot status in Preseason, cannot be detected.
Aftershock nearly doubles his Armor, and he can almost spam taunt.
Easy to stack, often gets to the point where he 1 combos even tanks, and games usually go long enough he can exponentially get powerful enough to stack a win. Controls team fights.
Self explanatory.
Depends on the player. Has gotten fast enough that he is getting his E cooldown low way before it used to because of Precision's attack speed buffs. He's able to get mobile before teams are ready for it now, and most of his "counters" don't have the same defense they used to to deal with him at that point. After he snowballs he becomes a 1v5 champ in the right hands.
Community interpretation (not mine). She is hard to approach, but so is
and
.
I agree that Akali is broken, but not because of the stuff you mentioned. She has some really hard counters, and a lot of matchups she steamrolls, but not many matchups in between. Akali doesn't walk a line of balance like most champions do, she exists on one side or the other depending fully on the champion she is against, and that's not something that happens for a healthy champion.
The only real counters to Akali are non target aoes that can hit her while in smoke. However, most champs that have them risk just being killed while they attempt it unless their team is with them. I haven't seen an akali do poorly since Preseason. Most were doing hyper well even in season 7.
Late game, if she's fed, she can erase most people who counter her, sheerly through insane sustain and 3 ults.
I'm just going to reply to both replies in one post right here since there's a lot of overlap between the two.
I say both of the things I've said here with the experience of over seven years being a Garen one trick. Riven players using animation canceling has improved every year, both in quality and number, and in season 5 Garen lost a full second off his silence (2.5 seconds to 1.5). Garen does have a kit that is still good against her, but unless he has W up for every trade a good Riven can out trade him if she avoids the silence, and if she gets first kill she can start to just E the silence and auto attack while silenced before doing her combo. Garen can lose that matchup pretty damn hard. It's worse when she can easily itemize for a Hexdrinker and completely nullify Garen's ult, and the new miniature Hexdrinker rune doesn't help either.
For Akali you pretty much made the point I was going to say. When I face her as Garen I clearly have the AoE you say is needed, and I start Longsword and three potions so I can get an Executioner's Calling on my first back no matter how the lane goes. Not much she can do against that if my second back is for a Spirit Visage, and if she leaves lane to roam for the gold she's not getting top lane I am more than able to take her tower early on to start my own, much safer snowball. She falls off so freaking hard when against really any Juggernaut that can rush an Executioner's Calling, but against anyone else, or someone who doesn't rush Grevious Wounds, she is a true menace. Even if we don't agree on the specifics we can both at least say she is broken.
I more or less agree. I just view champ stability from the viewpoint of their interactions with entire teams rather than just 1 on 1.
I mean..... how many teams do you know that have a whole line of tanks to soak Akali when they encounter her? From my experience, maybe 1 person per team knows how to play around Akali, and the other 4 are either bad tanks building HP first, or they aren't tanks and are completely vulnerable.
When Garen's in a fight with me, my teams usually completely ignore him and let him push and get to level 18 while they are 14. If I attempt to push him back, I can't even damage him anymore. with
or
, because Second Wind just heals him right out of whatever damage they do when stacked with his passive and Tenacity. I can clear the wave he's pushing with, but my damage to HIM tickles; If I Zyra ult/full combo Garen, I might get him to 60% HP, and then he has plenty of time to regroup and get back into it. I've Heimerdingered top vs Garen as well; The turrets more or less no longer stop him. They tickle, he heals out, Q's the turrets, jumps out, and plays passive until he can Ult R the low HP heim, and usually does so on Flash.
These champs all used to counter Garen, because they continually dropped his passive.
Right now a good Garen plays as if he doesn't have his passive before level 11. His early passive helps, but it's nothing to write home about. Stacking stuff like Doran's Shield, Second Wind, and against an AP Spirit Visage helps him immensely against champions who like short, repetitive trades. Longer fights are where he is weak, so anyone who can keep applying damage to him will give him a very hard time.
Personally I view champions from 1v1 standpoints, and I recognize the different combinations of those 1v1 fights there can be. I'm a top lane main, so I'm used to paying attention to the individuals rather than the collective.
Those champions you mentioned only ever countered Garen because they are strong anti-melee champions. When I say strong I mean they were too strong at this and were used to completely remove any agency a melee might have had, and so they got nerfs here and there to prevent it. If you really want to counter Garen you have to out fight him on his own terms, which involves champions like Darius, Tahm Kench, Nasus, and Yorick. Kiting champs like Vayne and Teemo also do pretty well, though they are weaker to ganks.
I know but that's my point: Garen's counterfighting has been boiled down to a gamble: Attempt to kill Garen with Darius before Garen can Ult you, but stick to him if you can (Garen can escape a Darius atm if it's a full HP fight). Attempt to kill Garen with Tahm before Garen can ult you or risk timing your shield with his ult and maybe be half a second late. Attempt to kill Garen with Nasus and hope he doesn't Q to break your slow early enough in its duration to get away, or has an Executioner blade and win outright. Attempt to kill Garen with Yorick before he Q's and casts Youmuu's to get away.
None of the champs you mentioned have Garen's mobility, which means if Garen wants to, he can use actives and slow removals to get away. They can block him from taking a lane, but they can't guarantee the kill.
And, by removing agency I think you're talking about the minions associated with Zyra or Heim. I don't just use them. I also hit every skill. My combos can kill 80% of champs I play against, but Garen I hit them all, and what normally does 400+ damage a a hit just does nothing. I can fight Garen with Zyra for 2 minutes straight, and still not budge his HP, because Second Wind is perma healing him. My Zyra has between 560-600 move speed, so it's not like I can't kite him, but omfg..... 600-700 AP does nothing.
It's actually not the minions, it's the CC. The minions are why he goes for the items and runes he goes for, the CC is why they had their damage nerfed.
Not really sure why you're on about Garen now, I just put that in for context. Also nothing about trying to kill Garen with Tahm is a risk, that shit is easy. Yorick doesn't chase Garen, he pushes towers and forces Garen to come to him, and the same goes for Nasus after 200 stacks. Darius is similar, but is better at using a well managed minion wave as bait.
Why are you concerned about Zyra's CC? it's one of the least lasting cc's in the game, starting at 1 sec ending at 2.... for a root. The knockup doesn't last long either.
It's very hard to dodge it when she saves it specifically to stop you from engaging. Garen has to walk up to her, so his path is very predictable and easy to stop.
Garen has enough tenacity he can reduce it to about a .3 second root and keep moving. Unless Zyra has Phase Rush, he can go right through it and kill her.
left out a few

I could see Kled, but:
Only is good at killing people who beg to be killed. If they are aware, ward well, built in cc or sustain, she's garbage. She also has no lane defense presence, no built in mobility, and a slower grind than 70% of other junglers (I Average 130 on Evelynn in 35 minutes. I average 280 on Udyr, 212 on Nidalee)
only is good when his opponents do not have substantial slows, walk into his range, and don't understand his ult. Very Immobile, can be pretty much countered by Grievous wounds, and stacking 5 times takes too long. He hurts when fed, but most Dariuses don't get fed.
Has his place as a hyper carry, but again, 1) is 100% predictable, 2) Always lands behind you 3) is destroyed by cc 4) is vulnerable to stuns/knockups while meditating for easy kills..... any good team destroys Yi.
is probably the one that you mentioned which "can" be a likely fed game changer. However, Riven has 3 100% counters who completely shut her out, and 5-6 more lean in their favor. She's generally only a problem when a poor top laner dumps her on his team who isn't ready for her.
Is by no means Broken, and in fact is struggling vs any champ configuration which involves Second Wind. She's extremely vulnerable to AD assassinations, and she only can Q one person. If she misses Q, which travels slow, she's dead. Morg has one of the highest death rates in the game.
Generally true, except vs champs who have long range poke, who can completely stomp him.
He is not OP. He's misunderstood. Opponents play vs him at low HP and don't understand why that's a bad idea. Any sustain or Magic resistance build just destroys Ornn. It might take a few chains of skills to kill him, but he is completely avoidable, simply by knowing his timers. He also fails the post lane test. He's generally only hated in lane.
has like 3 second window with her charm( in which you cannot attack or anything) while she unloads all the damage like a glass cannon, then the only way to see her is
which, she can come up kill and wait....
any real top lamer(
gets destroyed by him, with the range of his q, the healing of it, and the base damage...add in the stacks of bleed...its kinda broke.
i mentioned
because he can get out of control extremely fast especially, when your teams feed him 10-15 kills becuase they hate wards more than Agent Fitz. Also few cc's dont bother him ie
wither, while yi's ult says he cannot be slowed, it says nothing about his attack speed, yet wither and
do not slow his attack speed...that's kinda broke.
she has 0 resource, (aka spam everything) i would like to know what champions you think actually counter her, when she has mobility, gains tankiness based on damage, and can 3 shot most bursiers... literally all she needs is cdr and just flops around all day and is unkillable.
i put as more of a broken support, i mean get out of any kind of cc virtually free for her or her adc, yea farily broken, especially if she is lanning with say
or
(lux getting a snare, then morg snare right after.)
he is not "misunderstood" he's broken, he gains a shield = to a % of his hp, dose % max hp in an AoE( poppy use to have % on her q which was one target) then he gets pretty much a free slow+trundle pillar to close any escape route, then he gets a charge and when near any form of terrain he has a mass knock up...
Evelynn Charm is 1-2 seconds, and is reduced by tenacity. Detection range of her is 650 units, That's huge.
I'm not going to get into semantics and opinions on the others.
is hard countered by
(you cannot lane vs Garen; your only hope is to level E and get pushed under your own turret and lose half your cs)
She's also almost completely countered by

10x more mobile than
, he cannot keep up.
dosne't really counter her, its just a matter of skill considering bothe only dos smg via skills, so his shield dose nothing....
, maybe.....
? only thing is the taunt....
10x more mobile than
, he cannot keep up.
dosne't really counter her, its just a matter of skill considering bothe only dos smg via skills, so his shield dose nothing....
, maybe.....
? only thing is the taunt....
If you think Riven only does damage Via her abilities you really don't know how she works, or what her passive is at all for that matter.
Riven used to be countered by Garen, but ever since the Juggernaut update in season 5 it turned into a skill matchup. Item/rune changes have shifted the balance back and forth, but it's still well within skill matchup range.
Everything else you've said I agree with though.
Counter websites would beg to argue with you, and I've experienced it personally. Garen can silence her Q chain, breaking it and making her vulnerable. Then all he has to do is spin her until out. At about level 5 he can purely turret dive her.
Her only hope in this matchup is to max E, which destroys her cs capability, and has to hope and pray for ganks. If you have to sacrifice cs to survive a lane, that's not really a skill matchup. She's still technically losing; She just can potentially get ahead by post 6 ganking mid and creating a team play environment vs Garen.
Lmao. Eve is one of the strongest junglers right now. Rofl. Why the heck do you think she got nerfed? Gta love eve mains man. Crying even though their champ is bonkers.
She's really not. People just don't play correctly against her. She spends most of the game under 1300 hp. If you can't cc that and kill it before the cc is out, you're doing something wrong.
Evelynn's always been able to insta kill people, even on her old build. That didn't stop her from only havin a 49% win rate, because she lacks global presence, is less mobile than other junglers, and has more conditions.
She wasn't nerfed because she was OP. She was nerfed because she was abusing Frostfang, and adcs don't like getting killed. In reality over half of League's champs counter her and keep her from being part of team play.
I have yet to lose to an Evelynn.
Problem is there's currently no less than 15 broken champs, so every game gets a few which turn into game controllers:
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To Name a few.
And then there's the "referential" second tier bans who "make sense" but actually do have counters.
Generally you only actually get 6-7 bans a game, because both teams ban the same champs. But if any of the champs mentioned above likely get through, and cause havoc for teams in general irregardless of skill level.
Plenty of those 'broken' champions not broken, they're player preference.
Yasuo is pretty far from broken, he's just reviled because people are shit players. Same with Irelia, Kat, Zed, Jinx, Leonaand Rammus. All people need to handle them is a bit of playstyle adjustment and awareness; I.E. some git gud.
I'd argue all of the others - save Akali, Zoe, and Nasus - are the exact same problem, just more difficult to improve against.
Problem is there's currently no less than 15 broken champs, so every game gets a few which turn into game controllers:
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To Name a few.
And then there's the "referential" second tier bans who "make sense" but actually do have counters.
Generally you only actually get 6-7 bans a game, because both teams ban the same champs. But if any of the champs mentioned above likely get through, and cause havoc for teams in general irregardless of skill level.
I've never seen an Irelia be good in any game i've played, and Shaco is only really a problem in low elo soloq. I agree with your sentiment that there are more broken champs than can be banned. It's problematic, and playing draft is only slightly better than playing blind.
He needs his ult buffs reverted.
All nasus need is lvl 6 to start running down bruisers who are supposed to beat him early game.
He doesnt even need to stack anymore, just W R QQQQQQQ.
He needs his ult buffs reverted.
All nasus need is lvl 6 to start running down bruisers who are supposed to beat him early game.
He doesnt even need to stack anymore, just W R QQQQQQQ.
I main Riven, I permaban Nasus.
I haven't had a Nasus in a game for several patches.
I ban Nasus every game I play top, he's completely busted.
I had a nasus save a game I was for sure thinking we would lose, then the next game lost to a nasus on the enemy team.
Laning against Nasus:
: "Dis is my lane. Deez are my minions. Geet out and let me stack or I will simply stack off of you."
I want to ban him but
is absolutely bonkers right now
is total bullshit. dumbest design in the game (next to
and
). He needs to be banned every match imo.
, all counter him there are so many, then for zoe, all you have to do is dodge...not hard to do....for
i recommend
all of these champions should either wreck akali or trade well vs her.
I'm tired of my main top laner getting ban'd if thats what you mean....also tired of how many people counter him tbh....keld is more cancer do to him not having a single counter in the game
I was always told "hurr hurr, just don't let him farm!". Sure, let me dedicate my entire match making sure he doesn't take minions while avoiding ganks. And hey, while i'm at it, let me somehow kill him when he gets his ult too.
all those champs listed do exactly that, the keep him off the farm, allows you to get your farm, and kill him easily while he ults.....just fyi there are a lot of counters for him so this thread is kinda irrelivent
Klepto and Coin got nerfed.
Nasus is no longer generating 1.2k gold per game.
He's no longer going 0/5/0 in lane and coming out even in gold.
He's fine.
Him and
are the only champions I'd be very ok with if they removed from the game. Not because they're OP, but they're annoying AF.
I have no issue against Nasus... he don't appear in my game, God bless Ban [sg-jinx]