ADC's and LETHALITY
Hello everyone, I as an ADC main, would like to share some of my concerns with the state of the game for the role.
I feel as if the way the game is shifting is towards a very, very unhealthy direction for this role, I find more and more that traditional ADC's are being starved of ways to deal with any champion that can thrive with Lethality. Assassins are built to be able to kill a squishy (ADC typically) in a short amount of time, while of course using skill, who some of whom do rely on Lethality to do so, however, they are not my main topic of discussion or concern. What I am GREATLY concerned about is that the ADC's who can use these items are so majorly overshadowing any ADC that does not. I do not think that the role of ADC should be shifting into a place where those skill-heavy, kiting reliant AD's are not able to compete with those AD's that simply build Lethality and do not so heavily rely on skill, in my opinion, but simply hitting an ability, and typically from a very far range, so far that theses AD's are being bred to worry less and less about the skill of positioning, which is VERY important for a typically, healthy, AD. I want something to be done in this game so that the AD's who have great skill and potential in kiting, positioning, and other areas, are able to thrive, not overshadowed by the less skillful, more rewarding, other AD's are able to do more._ Perhaps it is to directly buff these AD's, or to nerf the others, or nerf/(possibly) REMOVE items or TAKE AWAY the ability to make ranged champions AS able to use these Lethality items._ Whatever you (riot games) feel is the best way to deal with such problems that I have addressed, is your concern, but I humbly impose that something be done to help re-flourish the skill needed to be a successful AD, not promoting and rewarding the champions who require less skill.
-A concerned summoner, Kylanatorr