Ranked Matchmaking/Gameplay Experience
Hello,
I was Platinium 1 a week ago with 140 games and 62% winrate, since then i get a lot of badplayers/inters in my team, and i'm back to platinium 4 (50% winrate 230 games) and only winning 14LP per win and -20 per lose, i play against silver/golds and obviously i'm destroying these games.
Giving 0 chances to the enemy team, i just don't get it, why am i in their game ?
When i lose it's simply because enemey team have better players than mine, that keep doing mistakes.
Now that this have been said i can talk about people complaining about some champions destroying tanks, you guys are hillarous, you probably run into 1vs5 and complain about burning, prettymuch every REAL tank can 1v1 anyone lvl 6.
I'm gonna be honest for me tank is the "i do mistakes but it's fine i'm tank so i can survive", at some point you just run into everyone while being unkillable. (Not all tanks, i know that there is god tier tanks and "trash" tier ones.)
Now let's talk about Yasuo, he isn't OP at all, the problem is that Yasuo have a lot of ONE SIDED matchups boring to deal with and that he can afk farm and still comeback into the game after being useless for a while, but some cc and he get oneshoot, when playing against an yasuo i just feel being pushed under tower like never, it think he was too much waveclear.
Illaoi have actually 0 counters if played well, Jax is godlike, Renekton,Vayne,Kayn,Sylas,Rek'sai,Udyr,Nunu,Yorick. I think there is probably more champions "op" than these, i know that people that play these just won't accept it.
I actually think that there is too much tankyness in thisgame and also too much damage, the problem is that some champions just HARD COUNTER others and you can't do anything except getting owned.
I hate Ezreal because he's the only adc building that garbage op item
when against ad's it is unfair. Ezreal q range looks unreal to be honest.
RiotGames "nerfed" ignite by reducing cooldown to the same as barrer but barrier give more shield than ignite does damages, i would like some barrier adjustment, like more duration but less shield.
Everytime i see a pyke in my games he keeps bad positioning and overextending but it doesn't matter since he's e and w give him all opportunities to get out of these mistakes.
This is actually too strong for me, everytime i know it will be a bad trades lane i just take it and rekt the ennemy.
There is one thing that is actually ruinning the games is that once a team have lane preasure and have a champion that can solo herald at 10 mins he just does it and destroy 2 towers with it at 11 mins it means 10x 160 golds + first tower. It gives a massive gold advantage.(I'm not saying this happends in everygame)
Since few patches i'm getting minion block like i never was before, there is definetly a problem. Since this patch AttackMove sometimes don't attack it just runs into aa range but stay still.
Sometimes Talon don't become invisible after Ult it happends like once in everygame. Sylas e into walls get glitchy sometimes.
I'm gonna slightly talk about kha'zix, i'm sorry but he is too strong, smurf destroys everygame with it, there is a reason. I had an Udyr in my team he was 0/0/0 at 10 mins but he was worth 500Golds, this is a fun joke, too much clear without losing hp's, you just farm and splitpush while no one can 1v1 you since you're too ahead due to insane farm. Master Yi doulbe aa have clearly no animation and sometimes it can be kill decisive.
I think Dragons and Herald needs to be more team objectives some champions can 1v1 a dragon before 8 mins, i think Dragons should have less resistance by X enemies attacking it.
I was here just to talk about my ranked games against golds/silvers while plat and winning +14 but i said a bunch of shit and i know a lot of people will disagree.
Thanks for reading