Dear Riot, Your Low-Elo Rank System Sucks. So Here is an Idea!
Dear Riot.
I believe your whole staff who work to make this game really don't want to improve the ranked system so lower elo's are not so stupid to get out of for players receiving S ranks after a loss. Bronze And Silver players cannot carry a team with an AFK 1/5 games and cant change how OTHER players react and play the game so the team doesn't lose the game. Its a team game but you designed it to be utterly impossible to rank in lower elos with Children who would be better off playing Viva Pinata on an Xbox, instead of feeding lanes, Not listening to team mates and pings, going afk and tilting or flaming and blaming the team for them doing so bad. We are only in control of our champions. We are only in control of how we manage our play styles in game with a team But when a team has 2 people being 1 trick pony's and getting caught out. When a team has players who tilt and force feed or play like they can win a 1v1 when they have fed there laner 5 kills already in the first 10 minutes of game (Literally just happened), Your whole staff expects the team to win 4v5's against a fed team. Those players who receive S ranks on games they LOSE should NOT lose 17-19 LP when THEY did the best they could for the team and tried to help carry the team to a Victory. You simply cannot expect lower elos to be able to carry a team of 5 with 1 or 2 people not actually doing anything for the team. Very good chance you will lose the game simply because of the numbers advantage in team fights. A Loss is a loss and losing LP should still be a thing however when you get several games in a row with these issues you simply have NO control over any of it, it really puts a dent on the progress people make trying to get out of bronze and silver. Players should not be punished as harshly in lower elos for how the rest of their team plays in games. A loss of 10-12 LP when you receive an S rank will still slow progress, however instead of losing 1 or more games in a row to these problems and dropping down nearly 20LP for each game and potentially dropping rank for other peoples mistakes isn't fair for those playing like they shouldn't even be in that rank. It makes our ability to climb near impossible.
Now statistically whatever problems i get in game on my team can also be a problem for the enemy team as well. Which is why it is the way it is. However even I feel a hard fought game against an enemy who lost shouldn't lose an entire game for his teams problems if they received an S rank and played their heart out in game. This method makes it for those who play and consistently receive S ranks (Not S-) in lost games wont feel like the hard work they have put into getting out of this Elo-Hell went to waste because of 1 or 2 people who don't listen to their teammates or group up for team fights. Later ranks such as Gold and Higher i believe should REMAIN as is. At this Elo and later ones, players should have a general grasp on the mechanics of game play. If you are in gold and not helping your team or cooperating with your team then you will probably lose and drop down to where you belong. Silver and Bronze. Players who lose and did not receive an S rank or S+ rank should lose the average 17LP as original simply cause they did not receive those ranks for something they lack in game such as, under farming , Less Deaths by playing more passive, More Kills by properly knowing when to engage, More Assists to improve how much of a team player you should be.
I wouldn't see this working 100% right now as the S Rank System seems to favor High amount of kills over everything else. If the S rank system got some adjustments to what the average stats are for that champion in that lane are in the Elo ABOVE you.
Example: You play Ashe ADC in Bronze. You lose game but you ended up with Farm, Kills, Deaths, And Assists averaging Silver Ashe Players which would give you an S and only a loss of about 11 or 12 LP. Playing ABOVE these averages should be when S+ comes in. It informs the players of how they rank up against others in higher elos playing the same champion as you which can give you a confidence boost even though you lost still. It can reassure the player that you are capable of leaving this Elo and belong in the next even though currently you are where you ranked.
This style of rank shows players how much Progress they made. Gives Confidence to the player. It doesn't require A miracle so you don't get 1 or 2 people on the team who decide to feed, afk, be a 1 trick pony or flame and tilt the team. You can actually expect these kinds of people and still feel comfortable in your ability to play the game and maybe receive an S at the end of game and not lose a large amount of LP, even if that person or 2 lost it for the team. It won't leave you feeling frustrated that your hard work means nothing at the end of the game cause you're still gonna lose 17-19 LP. This can actually reward those who deserve it still and not leave them left out to dry by other players decisions at the end of the game.
I can't say this idea is flawless and perfect as I, myself have not been able to fully think every aspect of it through, so I do expect peoples comments to find flaws in my idea. Finding a flaw is great and easy. Coming up with an idea to work the flaw out takes a lot more brain power so if you simply comment about a flaw and don't present an idea to fixing said flaw then I probably won't take what you pointed out seriously as you obviously are too lazy to work with an idea and you obviously would much rather work against it.