Aurelion Sol's E

LightspeedJack·8/12/2017, 2:32:21 AM·2 votes·555 views

Aurelion Sol's E seems to have unfair weaknesses to me. It allows you to fly and see over walls, but if he's hit just once its cancelled, he cant control his movement when its activated and it's a 60 second cooldown at level 1. I think it would be much fairer if he had to be hit a few times before he's knocked out of it and could control his movement, or if it just had a lower cooldown.

Does anyone else feel the same way?

2 Comments

Handy Sandy 8/12/2017, 2:35:49 AM1 votes

What are the odds of you being hit in river while you're roaming, if the jungler is there then you should just back off anyway and if bot/top lane hits you you're already there. If he could control his movement it'd be straight up busted because of his Q. It's fine right now.

Fear the Kayn8/12/2017, 9:16:02 AM1 votes

AurelionSol is such a weird champion. He definitely has the highest skillcap and steepest learning curve in the entire game, and his E is just a part of his unusual playstyle. His E is on such a long CD because it allows for a free kill in any pushed lane as long as mid is pushed to the enemy tower. IMO, Sol was a bit of a failure in terms of champion design because unlike champions like LeeSin or Azir , until you FULLY understand Sol's kit and where to stand in every situation, he is garbage. Now once you DO understand his kit and everything, then he comes a pretty good champ, but still honestly not worth picking IMO. I think he needs a mini-rework to close the skill gap a little bit, because he's so unforgiving to any little mistake that lower elo players will never be able to play him. I think he has a really cool theme and locking him behind a huge skill wall is just bad champion design IMO.