I was using the IRL pick up game as an example of how stupid and selfish some one sounds to demand a win in a team game off their stats regardless of the games outcome. Not because I thought it was realistic but because its not hard to imagine the reactions of everybody involved in the game, as well as the inevitable ass whooping some one would get for calling a bunch of random dudes IRL shit like "The biggest group of fucking filthy casual noob-ass mother fucking boosted ape degenerate losers living in their momma's basements"
At the very best, one can hope people just write you off as a terrible sport with an awful attitude and non existent social skills.
If you want you can Try suggesting that folks Track Stats in a game to determine the winner rather then the team that meets the games win condition as that's less rude and less likely to get violance inflicted on a person... but your gonna most likely hear this "Dude it's a team game."
Again, this is something taught and comprehended by children who still need help with their shoe laces. There is no I in team. Now as adults we know you can find an I in team if you count the hole in the A as one but do you really wanna be that guy?
Meanwhile I noticed how your completely ignoring the aspect of my argument about the issue with Stat padding being less effort then winning games.
You still need to address how to sperate good stats from bad ones as the overlap is an issue. With out context of a game, is 15,000 damage good? It remains very simple to pad stats compared to playing to win. You put yourself first over winning and its Easy.