Ranked rework

GRT DukeOfGòld··1 votes·1,099 views

i think after 10 years rankred games must be reworked, it's unfair to play ranked game, carrying my team and then lose LP.. my thoughts about this is the first five high mark players in game will take LP and the last five low mark players will lose LP independently of losing or winning the game!

3 Comments

Kai Guy3 votes

Padding stats is less work and effort then winning a game.

Go to a Park and find a pick up game of Basketball or football. Try explaining at the end of it that your the real winner because you had better stat numbers and it was only your shitty teammates that held you back if your team happened to lose. Take a wild guess what's gonna happen when you use phrases like apes, trash, shitters to describe some one right infront of their face.

Like there is a reason even children in elementary are taught "There is no I in Team."

Moba stats just overlap with trash stats to the point the only way to tell if they have any significance is on a game to game. This is not all that usable for objective rating. Abilities on CD are not a threat but mindlessly spammed skills generate more stats. Karthus hitting R when its off cd has more damage from the skill then one who holds it for a good cast. Zac who only engages into 2v1 or 3v1 fights will have a better KDA then the one who opened a team fight and died, as deaths multiplicatively reduce KDA ratio.

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[{quoted}](name=Kai Guy,realm=NA,application-id=3ErqAdtq,discussion-id=BzkRvIKg,comment-id=0000,timestamp=2019-12-19T20:05:46.900+0000)

Padding stats is less work and effort then winning a game.

Go to a Park and find a pick up game of Basketball or football. Try explaining at the end of it that your the real winner because you had better stat numbers and it was only your shitty teammates that held you back if your team happened to lose. Take a wild guess what's gonna happen when you use phrases like apes, trash, shitters to describe some one right infront of their face.

Like there is a reason even children in elementary are taught "There is no I in Team."

Moba stats just overlap with trash stats to the point the only way to tell if they have any significance is on a game to game. This is not all that usable for objective rating. Abilities on CD are not a threat but mindlessly spammed skills generate more stats. Karthus hitting R when its off cd has more damage from the skill then one who holds it for a good cast. Zac who only engages into 2v1 or 3v1 fights will have a better KDA then the one who opened a team fight and died, as deaths multiplicatively reduce KDA ratio.

Your whole argument is trash, this is a video games, there's lots of ways to mesure your impact in a game while irl, its almost impossible unless you play in NBA or some profesionall sport where they watch your every move.... think before posting stupid stuff....

Kai Guy1 votes

I was using the IRL pick up game as an example of how stupid and selfish some one sounds to demand a win in a team game off their stats regardless of the games outcome. Not because I thought it was realistic but because its not hard to imagine the reactions of everybody involved in the game, as well as the inevitable ass whooping some one would get for calling a bunch of random dudes IRL shit like "The biggest group of fucking filthy casual noob-ass mother fucking boosted ape degenerate losers living in their momma's basements"

At the very best, one can hope people just write you off as a terrible sport with an awful attitude and non existent social skills.

If you want you can Try suggesting that folks Track Stats in a game to determine the winner rather then the team that meets the games win condition as that's less rude and less likely to get violance inflicted on a person... but your gonna most likely hear this "Dude it's a team game."

Again, this is something taught and comprehended by children who still need help with their shoe laces. There is no I in team. Now as adults we know you can find an I in team if you count the hole in the A as one but do you really wanna be that guy?

Meanwhile I noticed how your completely ignoring the aspect of my argument about the issue with Stat padding being less effort then winning games.

You still need to address how to sperate good stats from bad ones as the overlap is an issue. With out context of a game, is 15,000 damage good? It remains very simple to pad stats compared to playing to win. You put yourself first over winning and its Easy.

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