Fixing Kha'Zix.

Inarow··1 votes·183 views

The new jungle actually hurt our little bug friend hard. And all his past nerfs... But the new jungle hits hard, as we all know. Constantly junglers dying in their jungle, having to back after one buff, and just other annoyances. Kha'Zix, (In my personal experience and others) Seems to just be too squishy to do anything in the new jungle.

Some Changes I have to make him just playable in the jungle.

Current W;

ACTIVE: Kha'Zix fires a cluster of spikes in a line that explode on contact with an enemy, dealing physical damage to all nearby enemies and Slow icon slowing them by 20% for 2 seconds. Monsters take 20% extra damage.

Kha'Zix is healed if he is within the explosion radius. HEAL: 40 / 70 / 100 / 130 / 160 (+ 50% AP)

Changed W;

ACTIVE: Kha'Zix fires a cluster of spikes in a line that explode on contact with an enemy, dealing physical damage to all nearby enemies and Slow icon slowing them by 20% for 2 seconds. Monsters take 20% extra damage.

Kha'Zix is healed on impact of the heal, (No scaling, base 20/40/60/80/100) and if he's in the explosion he is healed for a bonus. (Scaling, 50%)

Also, on another note.

Kha gets a huge mana hunger early game/mid game.

So a change to his Q could be if Kha'Zix uses Taste Their Fear on an isolated enemy, the mana cost is refunded to him.

1 Comments

wlfgng1 votes

I AGREE, GOOD POST, I WILL SUPPORT YOU IN YOUR DESTINY TO CHANGE THE WORLD OF WARCRAFT

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