Kalista Boots Scaling

Sweetings3··1 votes·2,214 views

For a little backstory, I love playing kalista, I love theorycrafting her aswell. I did some testing... and kalista gets 10 units of leap distance per tier of boots. Considering her base leap unit range is 130 and the basic adc attack range of 575, that doesn't seem like a very big increase. especially weighed against items that could be useful for her. And I know more attack speed = more procs of it but still... Thoughts on relevance of building ms through other items and leaving boots?

10 Comments

AIQ2 votes

If Kalista was going to be buffed in this way levels are the only realistic controllable option. Maybe +1 per level giving her 18 additional range which is a lot for kiting.

I don't think giving her more mobility is the answer though. She'd have to actually take a hit somewhere to get this buff.

Sweetings31 votes

{quoted}

If Kalista was going to be buffed in this way levels are the only realistic controllable option. Maybe +1 per level giving her 18 additional range which is a lot for kiting.

I don't think giving her more mobility is the answer though. She'd have to actually take a hit somewhere to get this buff.

Yeah, I'm not thinking to buff her mobility, im just wondering if boots are as critical on her as we think? there are probs better items to take on her?

AIQ1 votes

Kind of like a cassio situation?

I could see it, but her base would need to scale too. So no boots, but MVSP and Jump distance = ATKSPD %.

Both of which would either need to scale very specifically with items stats only, due to things like lethal tempo and ardent, or very poorly to accommodate those. Allowing Kalista to get 6 items and skip boots might allow her to gain some power without making her too different or OP.

So long as she gets the same jump distance at ~ 2.5 items then it scales down, but is jumping a bit more at lvl 18 it' could all work out. I still think that something would get figured out though making her a nightmare again lol

Sweetings31 votes

{quoted}

Kind of like a cassio situation?

I could see it, but her base would need to scale too. So no boots, but MVSP and Jump distance = ATKSPD %.

Both of which would either need to scale very specifically with items stats only, due to things like lethal tempo and ardent, or very poorly to accommodate those. Allowing Kalista to get 6 items and skip boots might allow her to gain some power without making her too different or OP.

So long as she gets the same jump distance at ~ 2.5 items then it scales down, but is jumping a bit more at lvl 18 it' could all work out. I still think that something would get figured out though making her a nightmare again lol

Yeah, I dont know so much about rework, thinking more in builds. You reckon in her current state there might be some viability in skiiping boots into hurrican and PD? or you reckon that would comprimise her global presence too much? Thinking youmus MF etc.

AIQ1 votes

Unfortunately, Kalista is pretty tied to boots. She does not have many options outside of it as the tier of her jump matters a lot.

Hurricane is great for when thye have multiple frontliners or divers, PD is good for isolated ones or assassins, while each item is good I would not think both are better than not having boots.

Other items like RFC and Shiv that grant movement speed do replace what she'd lose albeit more expensive, but not her true mobility which is her leap.

Sweetings31 votes

{quoted}

Unfortunately, Kalista is pretty tied to boots. She does not have many options outside of it as the tier of her jump matters a lot.

Hurricane is great for when thye have multiple frontliners or divers, PD is good for isolated ones or assassins, while each item is good I would not think both are better than not having boots.

Other items like RFC and Shiv that grant movement speed do replace what she'd lose albeit more expensive, but not her true mobility which is her leap.

But that's what my initial post was about, the leap does not increase much per boot tier. The starting leap distance is ~130 units and each boots tier adds 10 units. This means that if you cut out her boots completely she is losing about an eighth (quick math) of her leap mobility. Sure there are some situations where she might needs that 8th but others it might be beneficial.

AIQ1 votes

No they add 50 a tier. Idk what site you are using, but if it's Riots find a 3rd party because theirs is always broken.

Range: 250 / 300 / 350 base on Boot Tier

100 extra units a leap is huge. 3 AA and you are a full second away from most champions.

Sweetings31 votes

{quoted}

No they add 50 a tier. Idk what site you are using, but if it's Riots find a 3rd party because theirs is always broken.

Range: 250 / 300 / 350 base on Boot Tier

100 extra units a leap is huge. 3 AA and you are a full second away from most champions.

Where are you getting this info from, because ive gathered my info first hand and through maths, and i can tell you she doesnt gain 50 a tier.

AIQ1 votes

https://leagueoflegends.fandom.com/wiki/Kalista https://lol.gamepedia.com/Kalista

How did you gather the info? You can access it through the API like these guys.

Sweetings31 votes

Huh, that seems wrong. that would mean kalista closes the distance to a target in 2 leaps. But she takes plenty more then 2 atutos to travel her range. Ill do some testing tonight.

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