Jungle Monsters COMPLETLEY overbuffed in damage.

Splashboy·11/22/2014, 6:02:14 AM·4 votes·772 views

This is not qq, i'm just stating what a lot of other players are probably thinking.

The jungle monsters got a buff, sure. So did the items, but the fact remains that does LITTLE for the monsters DPS.

It's obscene, and as a former jungle main, i'm kind of pissed. If you don't pick a champ who has good-very good sustain, you're screwed without a lengthly leash, and still taking WAY too much DPS until mid/late game. You walk out of camps with way less health now.

9 Comments

Malix Farwin11/22/2014, 6:04:45 AM3 votes

I am avoidinjg having to jungle at all costs and before this patch it was actually one of my preferred roles

AlligatorFarts11/22/2014, 6:04:52 AM2 votes

Imo, I believe this too, for the reason that you just can't gank after you've cleared camps until you have some sort of sustain, and that really makes it unfair to certain champions.

El Captain Teemo11/22/2014, 6:32:42 AM1 votes

all they need to do is buff the champs.

Done2511/22/2014, 7:02:07 AM1 votes

I think they nerfed Hunter's Machete a bit too hard when they removed the damage reduction passive. Then add in the fact that the minor monsters do more damage and you can't rely on just smiting the big one.

Kuroi8611/22/2014, 12:27:03 PM1 votes

The point of the jungle change was to end the farm heavy, gank often meta.
Now you have to choose. You either get most of your gold/exp from farming, or from ganking, you can't have both.

RazorTS11/22/2014, 12:45:19 PM1 votes

Its even easier to jungle with some champs, you need to know that smite gives bonus WHEN YOU USE IT not when monster dies, so just smite first camp right away, also start at frog or small golems