Champs that need to be nerfed

Flux64··5 votes·1,861 views

This is all my opinion, so please no cancer/toxic comments. Some constructive criticism/suggestions would be helpful.

EDIT: How does one change which board their post is in?

ADC need-nerfs:

  1. Lucian- simply way too much damage output. Dominates early, mid, and especially late game. Combo of W E Q (R) will destroy anyone.
  2. Vayne - also too much damage output. Even if played half-assed early game, still destroys late game.
  3. Miss Fortune - Q does too much damage. Not as bad as the above.
  4. Kalista - E is very broken. Damage is up to 60 base damage per spear. If she can hit at such a high range combined with attack speed, she can do thousands of damage with her E.

Support need-nerfs:

  1. Blitzcrank (stupid broken) - pull range is simply outrageous. Winrates are around 50%-55%. Ult cooldown too low, up to about 15 seconds with 45% cooldown reduction and runes. Combined with E, and a good ADC, is a deadly and broken combo. Only counter is Morgana with Black Shield. Mana Barrier prevents a lot of deaths.
  2. Morgana - Q snare is way too long, 3 seconds, as well as 300 base magic damage + up to 90% ability power, can stack up to hundreds.
  3. Soraka - there is literally no counterplay for her heal.
  4. Janna - an all-around very good and high winrate support.

Mid need-nerfs:

  1. Malzahar (broken) - suppression while the target stands on E is almost guaranteed kill. High winrate, and suppression is 2.5 seconds, which in my opinion is way too long.
  2. Lux (broken) - E range is ridiculously broken. She can poke and zone you very effectively and then kill you with the Q E ult combo. Ult recharge is incredibly fast. Laugh is also cancer.
  3. Ahri - true damage for her Q is so strong combined with ability power. Base damage up to 140 + 35% AP. Her combo of E Q W R R R Ignite will destroy mid lane. Only downside is the skillshot experience required.
  4. Vel'Koz - range for Q is an easy poke and zone, as well as slowing you by 70%. The split is very manipulative and hard to dodge. Ult also has too much range.
  5. Fizz - being untargetable on his E makes everything a lot harder, as well as being able to dodge kills left and right.. Ult does a ton of damage too.
  6. Yasuo - even though he's melee, he zones very effectively. His Q whirlwind range is very long and hard to dodge. Passive makes it hard to poke. If fed, he will be a monster late game.
  7. Zed - damage output insane. Ult damage percentage a little too high, and very good early/late game.
  8. LeBlanc - ridiculous amount of burst damage. Kit is insanely good. Very hard to counter.

Jungle need-nerfs:

  1. Master Yi - lots of damage output. Untargetable on Q. Can cheat death by meditating. True damage on E. Ult is very versatile, can be used to run away or secure a kill.
  2. Shyvana - jungle clear speed is ridiculous. Some people can get sated before 15 minutes in a real game.
  3. Udyr - jungle clear speed also very high. Can tank big-time late game, as well as having a ton of damage output with the shield and the stun.
  4. Elise - damage output very very high, but very difficult to play.
  5. Nidalee - Q can do thousands of damage late game. Kit is very versatile and can be utilized in almost any situation.

Top need-nerfs:

  1. Nautilus (stupid broken) - his set is just stupid good. His passive is just a free stun. His Q is essentially a Blitzcrank pull, but it pulls him to the target too. He has a shield to escape attacks and deaths, and an AOE slow. His ult is a targetable stun with a lot of damage. Tanking is very easy to do as well, so killing him is very hard. He has a variety of combos that will basically dominate top lane.
  2. Malphite - Q does way too much damage and slows as well. Ult is a great engage for team fights and will secure an ace on a 5v5.
  3. Nasus - damage output is huge. Stacks can dominate if executed well. Ult cheats death and basically flips a 1v1.
  4. Quinn - damage output is also huge. Blind radius is very small and broken. Ult is essentially a good subsitute for teleport.

If there's anyone I forgot, tell me.

10 Comments

Lugg4 votes

Lucian is pretty close to balanced. The problem with him is that he doesn't have any weak phase during the game or hard counters.

Vayne's early game needs slightly nerfed. Her mid and late are fine.

MF is fine, doesn't need any nerfs.

Kalista needs a complete rework. Probably the most broken champion in the game. Horribly designed kit.

Blitz does need a CD increase on his ult. Otherwise he is ok.

Morgana is fine. She has long CDs on all her abilities and her snare is pretty easy to dodge.

Soraka just got nerfed, waiting to see where she stands.

Janna can't really be nerfed without her becoming worthless. She is strong, but at least she isn't toxic.

Malz is strong, but can be negated with item 3157 or item 3140

Lux needs a major increase on her ult CD.

Ahri needs some kind of minor nerf for sure.

Vel'koz is fine, doesn't need anything done.

Fizz needs the CD on his troll pole increased at all levels. It's stupidly low for such a strong ability.

Yasou needs to only be able to ult people he knocks up himself and he would be fine.

Master Yi, needs nerfing due to itemization being way too strong on him now.

Shyv, Jax, and XIn are ok, it's Devourer that needs nerfing. Sated is reached WAY too quickly. I saw a Shyv get it in 10 minutes last week! It needs to be that the FASTEST you can get it is 20 min.

Udyr might need a slight nerf.

Elise and Nidalee both need significant nerfs. Way overloaded kits.

Nautilus should be fine after the latest nerf.

Malphite needs a small nerf.

Nasus needs to get stacks slightly slower. He gets OP way too quick right now.

Diana also needs nerfs. She is WAY too strong in the jungle right now. Gangplank still needs nerfs. Alistar may need more nerfs. LB and Zed needs their damage way lowered since they are so safe to play. Volibear may need a slight nerf as well.

ff4sk2 votes

no zed? riven? leblanc? quinn? There's a fuck ton of unbalanced shit in league yet nobody at riot seems to care. You point it out and you're told "hurr ban or learn to counterpick" yeah you counter pick or ban a few but there's still gonna be at least 1 champion on the enemy team that is faceroll cancer capable of abusing all sorts of items.

You can't win. games nowadays mostly come down to who ever has the most facerolly champ on their team or the most smurfs on their premade

Flux641 votes

well skill is also a big factor too.

ff4sk1 votes

You can be as skilled as you want and have insane mechanics/reaction speed. Doubt you'll be able to do a lot when you're team is getting dominated and quinn/leblanc bursts you down before you manage to flash or do anything

EKHrne8OnF2 votes

none of these champions need nerfs and none of them are going to receive meaningful nerfs aside from maybe nautilus, lux, shyvana. no offense but hope this is a joke thread

Ricky Spanish DC1 votes

I agree with all of the above except Vayne, Mf, Blitzcrank, Morgana, Soraka, Ahri, Yasuo, and Elise. Blitzcrank is hardly broken, all you literally have to do is dodge the easily dogeable hooks, and if you arent playing one of the 50 champions that can dash away from his hooks or counter him, you can just stand behind minions.

Flux642 votes

If you stand behind minions then he's essentially zoning you really hard and you can't poke at all.

LordGeovanni1 votes

I agree with for adc 1/2/4 you forgot all the extra damage they get with mobility speed boosts and dashing and that god damned hopping that ignores slows the most abundnat type of cc in the game. for support only 2 really morganna they need to re distrubute some power form her 3 second snare and damageing q to the base sheild on her black sheild Mid laners 2/ 3 /5/6 for lux if anything they should raise the base on the barrier and lower the ap ratio on the passive and yes arhi with that spammable true damage q while being high damage and mobile fizz e should have a cap on how low it can get 5 -6 seconds tops or manipulate the cd to make it reach there yasou it too dam mobile for how much damage he has and saftey with his sheild. I would rework/change his e slightly and give him certain slight boost to survivability Jungler no its not the junglers but sated devourer and the items it interacts with that needs nerfs like the phantom hit dealing half on hit damage from sources of on hit damage

Top i dont really think any one you listed needs nerfs there either i think those people up there are more a point of people dont know how to play against them maybe give nasus less q stacks from killing with q some where around 350-500 stacks if not stop it at 800 stacks but that would make many people mad not because they get 800 stacks just because there is no longer the possiblity to get 800 stacks so i think just cutting the stacks at some point would be better same with veigar

Enemy Of Mankind1 votes

Riot needs to Nerf Illaoi her damage is insane she can 1 v 5 easily she is not balanced at all we know certain broken champs can be handled but she is just too OP

Arcus Diabolus1 votes

Oh come on. Morg does not need nerfs whatsoever.

Her W already does near no damage early game and only mediocre damage late game, and thats a mid Morg, not support.

Her Q is literally the only thing she has going for her and is the only reason I can still pick her mid. If you were going to get hit by Morg's Q, then you were going to get hit by Thresh's hook or Blitz' grab.

I mean, if you are even going to consider nerfing Morg's Q, you MUST buff her W at LEAST.

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