How to potentially nerf shields and less stagnate the game
So first off, I think shields in this game are way too strong right now. On everyone. ADC are spiking incredibly fast with less risk because even when they get caught out and collapsed on by whole teams they are being kept alive by shields (and heals, but heals aren't as toxic because of the accessibility of grievous wounds), and tanks when they get ahead cannot be damaged due to shields.
Two ideas:
1.) Nerf shields across the board by making damage done to shields unaffected by armor and magic resistance. OR 2.) Nerf shields on tanks a bit, but squishies way harder by making damage done to shields only be mitigated by BONUS armor and magic resistance.
Thoughts?
exists so if the burst doesn't work he can just dps them down with his hypercarry damage.
and that's the big problem. shields snowball hard, but only because they have to, or they'd be useless against the burst tank monsters that inhabit other lanes.