My idea on changes to Taric

Jeremy Bearimy··1 votes·227 views

Hello summoners, my name is Dizzy Ogre I am from the OCE server, as a Taric player, I have seen and endured the hell that which he has been dragged through and I think it is high time he gets a little attention, now my numbers may be a bit to high or to low (its my first time doing this sort of thing) but I am more or less just giving MY honest opinion of what Taric needs to be what the LoL community considers "Meta". All of his base stats and scaling seem fine but i think his character model needs to be a little Larger.

Passive: (ACTIVE) Gemcraft- After casting a spell, Taric's next basic attack deals bonus magic damage equal to 5% / 10% / 15% (at levels 1 / 8 / 16) of Taric's Bonus Armor and reduces his abilities' cooldown by 1 second.

[Q] RANGE: 750 COST: 60 / 80 / 100 / 120 / 140 MANA -COOLDOWN: 18 / 17 / 16 / 15 / 14 Imbue- Taric channels earthen energy to heal a target allied champion for 50 / 90 / 130 / 170 / 210 (+ 20% AP) (+10% bonus health) And Shield Shielding them for 25 / 45 / 65 / 85 /105 (+ 10% AP). As the magic flows through them he is healed for the same amount but does not gain the shield.

[W] COST: 70 MANA - COOLDOWN: 15 / 14 / 12 / 11 / 10 Dazzle- (PASSIVE) Taric reinforces his armor with gemstones, increasing his armor by 5 / 10 / 15 / 20 / 25 (+ 5% armor) while Dazzle is off cool down. He also gains a 450-range aura, increasing his armor and allied champions' armor by 15% of his Bonus armor.

(ACTIVE) Taric's gem encrusted armor absorbs the light around it for 2.5 seconds then releases it, Stunning (Dazzling) all enemies in a 200 range around him for 1 second.

[E] Range 450 - COST: 60 MANA - COOLDOWN: 90 Risen Sight (ACTIVE) Taric raises a gem that is invisible to enemies, from the ground in target location granting vision in a range of 550 for 60 Seconds.

[R] RANGE: 550 - COST: 100 / 150 / 200 MANA - COOLDOWN: 150 / 130 / 110 Deep Earthen Emergence - (ACTIVE) Taric Knocks up nearby enemies, dealing 150 / 200 / 250 (+20% AP) magic damage and rendering them unable to move and attack for 1.5 seconds.

Thank you for reading, I hope you enjoyed. Feed back of any kind is welcome.

1 Comments

Terff1 votes

Mmmmm deep earthen emergence ;) I betEzreal likes that

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