SUGGESTION: ARAM

Kamoflashing··2 votes·969 views

Hi,

I have a suggestion regarding the healing circles:

If 3 enemies are on it, and 2 friendlies, the 3 enemies get heal, the 2 friends get equivalent absolute dmg. If the same amount of players are on it, they all get heal (or maybe abs. dmg?).

So players will have to think to take that risk or not. Maybe to make this more attractive, i would increase the heal just a little bit.

Thanks for reading.

3 Comments

Baka Red1 votes

Don't the two friendlies have to take a risk to be in near proximity of larger amount of enemies already? Why would there be any need for more punishment against the underdog?

Ratpie2 votes

[{quoted}](name=Baka Red,realm=EUNE,application-id=3ErqAdtq,discussion-id=Ba0Evvan,comment-id=0000,timestamp=2018-09-26T11:21:57.993+0000)

Don't the two friendlies have to take a risk to be in near proximity of larger amount of enemies already? Why would there be any need for more punishment against the underdog?

This^^ anytime you enter a healing circle near an enemy and try to stay in it you are putting yourself at risk. A 2 v 3 situation especially so. I don't think there needs to be anything changed in that way.

It actually makes people have to weigh when they claim it so that they aren't giving the other team heals.

Beatrice falls1 votes

Nope not a good idea, but I agree that they should buff a bit the healing / mana it gives

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