Infinity Edge needs an "early game" nerf to balance ADC Itemisation.
ADC being overpowered and too strong is the main lamentation of many forum posts, and this is no exception.
You know, I 100% support the decission of Riot to improve strategical possibilities and esp. in the jungle. What I personally have experience though is that there is NO decission making in the Jungle and even less on the other lanes.
When the enemy ADC has finished his IE 15 mins into the game, because they played well and the own botlane played poorly and you start grouping, then it's the time you regret not taking a bulky jungler.
There is no place for fighters builing an offensive jungle Item and trying to get a 2nd offensive item.
I know I can't GENERALISE that, because some champion kits allow it better then others. But sometimes I just feel sad experiencing **** like that first Hand.
I was
last game, taking Skirmisher + Devourer and went for a Tiamat 2nd Item. 18 mins into the Game and I managed to get
a kill top vs Rumble and
a Kill mid vs Zed.
I tried to gank their Jinx/Janna botlane, but Rammus counterganked and Jinx got a double, while our lucian only got their Janna. (8th Minute, 1st Dragon lost).
Fast forward 10 minutes, everythings even, Jinx comes back from the base with IE/Avarice while our lucian has all IE parts and zeal. Teamfights happen, and I get 3shot by the Jinx while in Taunt. Story end, we lose the game from that teamfight.
So please, give IE some sort of CRIT and DMG scaling per lvl instead of instant 80/250% so that the ADC dmg output early-midgame is more manageable and to give fighters at least a chance without rushing Randuins as a first Item.