new interface... did nobody at riot think about dragon and baron...?

RovAKAseabiscuit··2 votes·493 views

why are we rewarding bad players with a respond timer on dragon/baron? is the money they spend on riot points really that important to water down the game

why is riot lowering the skill cap required to do well in the game? there are supposed to be perks to killing dragon and baron.... a respawn timer. now that you've removed that bonus from whichever team that won it you successfully cater to the simple players inability to learn. please stop catering the games mechanics to bad players and stupids who get offended by everything.

7 Comments

Lord Dusteon4 votes

There is a global sound effect and particle effect on all enemy champions when dragon dies. Everyone already knew the exact moment dragon died. Baron buff lasts exactly 3 minutes and Baron respawns in 4 minutes. Looking at the buff someone got told you EXACTLY when Baron respawned.

The timers being shown just saves an annoying piece of bookkeeping from being needed. The skill cap was not changed at all.

Mat7itan1 votes

I detect a bit of salt.

Strat1 votes

Riot's argument here (and I agree with this one, although many game changes I don't agree with) is that there's no interesting gameplay mechanic in typing a timer into chat and having to scroll up to see it.

The biggest thing I'm against is making the timer/audio global. Before, when the sound could be heard if an enemy was visible on the map, it made sense - you would be able to tell they got dragon/baron anyway by looking at their buffs anyway, so why not just let everyone know in an easier fashion? I'd agree with the timer being set in that case too. But IMO the sound/timer should not get heard/set when no enemies are visible on the map.

RovAKAseabiscuit1 votes

{quoted}

Riot's argument here (and I agree with this one, although many game changes I don't agree with) is that there's no interesting gameplay mechanic in typing a timer into chat and having to scroll up to see it.

dono.... can't remember many games where the enemy team told us they just got dragon with the respawn timer. don't think thats happened once, normally other teams try to kill each other. i think ur nuts on that point.

its directly rewarding bad players for being bad, and lowering the skill cap for those who actually pay attention to that map thingy. if you suck so bad you can't get vision of a pit thats half the size of your screen or fail to notice 3,4 or 5 enemy champs MIA, you probably should get better.

Strat1 votes

can't remember many games where the enemy team told us they just got dragon with the respawn timer

No, I mean, when on your team hear the dragon sound effect, someone's going to type the timer into their chat box so that your team can see it later. The fact that you don't realise this is a thing is kinda proof that you're in extremely low Elo, anyone above Bronze knows this and does it.

I don't agree with the need to have vision of the baron/dragon pit, but I do agree with the need to have vision of one of the enemy team members before the timer is set. Riot removed this, and this is something that I'm upset about.

WTBeGirl100EUhr1 votes

Basically what's been said already. There is no skill to having to type when dragon went down in chat. It is neither a fun nor interesting mechanic, and creates pointless work having to scroll through chat to see when dragon is respawning. You still have to USE that timer which is where the skill and gameplay has always come in... we just previously had to scroll through chat if we needed to check when dragon went down.

Lugg1 votes

You could hear when they died anyway, so it's simply a convenience thing.

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