[Proposal] Matchmaking Improvements and Labels
The time has come for Riot to tackle community issues and turn league of legends into the true MOBA dream. I am a frequent player of League of Legends who is determined to try to improve this community. However, with my recent experiences in league of legends consisting of toxicity and the occasional intentional feeder, it is obvious action must be performed. Today I will be proposing a series of features that will in theory inspire players to be more positive, and give vital punishments to disincentivize whatever riot deems as improper behavior.
#[The Plan]
(Note, this is a long term solution, and probably won't have much influence when first introduced.)
#PART 1: Matchmaking and Labels
My theory revolves around a system of visible and invisible labels, as well as mods and similar qualified community members working together to identify truly bad members of the community. The first part of this plan, the labels, will be used to more clearly assist in overall tribunal activity. This would include having players labeled as toxic or as feeders (more on how these labels would be dispensed in the mods/community part of the plan). This can be applied to any aspect of the report system, from people who frequently leave, to people who are just generally rude or disrespectful to teammates and other members of the community. Additionally, the same could be done for positive community influences, similar to the honor system. My personal belief is that negative labels will be kept inaccessible to regular members of the community, while positive influences will be proudly displayed to other people.
http://i.imgur.com/ASj7ZcT.jpg
Another way to promote the benefits of positive players is to group positive players when in matchmaking. This can also be applied to making games full of people labeled as prone to toxicity. This feature will incentivize being positive, which will effectively lead to a more positive community. Positive members of the community will be rewarded by being grouped with other positive people, overall improving the League of Legends experience.
http://i.imgur.com/8BupMhl.png
Tiers of negativity and positivity can also be created in order to avoid the problem of more neutral players being matched with serious offenders. A simple way to complete this is to have "+" signs as a way to ranking positive tiers. These plus signs can be displayed next to usernames in loading screens, chats, as well as on profiles.
http://i.imgur.com/Q6z8Xi9.jpg
http://i.imgur.com/vdj1owd.png
Tribunal wise, people labeled as prone to leaving or toxic can be taken better care of by experiencing their own problem first hand (getting a taste of their own medicine, so to speak). This can be done with a series of "-" signs labeling the player, however, in the case of a negative attitude player, their negative tiers should only be available to mods, in order to avoid any conflicts pertaining to outright saying "this guy is toxic" to the whole community.
http://i.imgur.com/H3XiYUP.png
After this feature is implemented, "+"s will be acquired possibly by assisting a mod who has joined a game (more on that later), or just having "+"s distributed based on a players in game honor, based on frequency of their honor, of course. Adding on to that, at the end of the game, members of both team could nominate a person from the game to get a "+" (most likely a ranked game, due to the more serious nature of the queue), in which after this a mod will review the game's chat logs and even possibly spectate a game from the nominee. If the nominee deserves to receive a "+" then bam, we have an accurate assessment of good people in the community. The opposite of this should also be possible, with players able to nominate multiple players for a "-" tier. Mods can easily see the chat logs of these players and most likely assign them with their well deserved label. In order to avoid a literal ELO hell, players vote as toxic trapped with other toxic players will be able to apply for a mod to reset their label. In this case, a mod would view the applicant's games and chat logs and deem them worthy or unworthy of leaving ELO hell. This system is efficient because it doesn't give complete control to either side. The only way this system can be corrupted would be with the inclusion of corrupt mods who don't attempt to uphold league's rules. Part 2 of the proposal covers my theoretical mod system.
#PART 2: Mods and Community Members.
This portion of my proposal is dedicated to a possible mod and player system to label the toxic members of the community. The first part of this revolves around having a process to recruit frequent and beyond outgoing members of the community as mods. These mods will have authority to join games and settle problems between players first hand. Mods will have full chat logs of each team, as well as the ability to deal with minor problems such as chat restrictions. Additionally, these mods can flat out end games in drastic enough situations. My proposed process of this will be mods determining the full extent of a games situation. The mod will then give a ban of various sizes to the violator(s). This will be followed by a loss prevention to the team with the unfortunate fate of dealing with the violator(s) and a win will be given to the enemy team due to the wrong place, wrong time nature of the encounter. The process of becoming a mod would be more up to Riot themselves to design, as I am only trying to propose a base for an improved system. This can theoretically be done various ways, one of which being an application system, or a promotion system based on number of "+"s. Additionally, a new voting system could be created where everyone within a game could request a mod (example shown below). In this way mods will be able to effectively label wrong doers amongst the community, while also giving normal members of the community more power to influence the community in a positive manner. This voting system would have to revolve around the amount of "+" (described in part one), with people possessing more "+" positive tiers having more influence in the vote.
http://i.imgur.com/Fao7DAK.png
With a staff of mods and a method of showing positive League members, neutral players will no longer have to become toxic to combat the insults of other community members.
(Note, an abundant staff of mods is needed for this plan, in which I'm sure the community would be more than happy to help riot improve the community. After all, the community is how we are represented, and no one wants to be represented as toxic.)
Conclusion: This proposal has been created as a way to both solve the problems inherit in the League of Legends matchmaking system, as well as in their reporting and honor system. This plan incentivizes being a good sport and supporting others, rather than forcing it on unwilling people. People who are just generally toxic will be stuck with their own kind, giving a new meaning to ELO hell. In this environment these players will learn to become less toxic and more supportive in order to avoid their own kind as teammates.
- This is being sent to various League of Legends YouTubers and other influential community members in order to determine the viability of this system as well as improve it. All YouTubers involved in recommendation and improvements will be credited below
SkyWilliams- No Response Yet Gnarsies- No Response Yet More to add (Please recommend) :
I inquire that everyone viewing this post adds on to the idea, and provides their thoughts on the proposal. I intend to make this post a nest for people to list complaints and suggestions that are otherwise ignored by the community and riot.
##The community should be rewarded for positivity, rather than punished for negativity. Focusing on the positives is the only way to cause negative aspects to change.
/ 10