Azirs' mini-rework
Hi Meddler would you consider making Azir's W soldiers targetable BUT put more dmg on his soldiers and less on his Q? (they are sand after all) So that his early game is ok but still putting more emphasis on his late game damage.
Hi Meddler would you consider making Azir's W soldiers targetable BUT put more dmg on his soldiers and less on his Q? (they are sand after all) So that his early game is ok but still putting more emphasis on his late game damage.
As an Azir player (can't say main considering I am barely playing him lately) this would literally break him. The thing about his poke is the AA > Q > AA combo, which would still be a good laning tool if his soldiers were targetable. It would be brokenly strong if the damage on them got buffed as compensation.
A lategame Azir (6 items) can delete your typical squishy with that combo already. Nothing more fun to do 100% of Ez and Sorakas HP with 2 AAs and a Q.
I was thinking that they could nerf the Q so that it's main purpose is to move soldiers not burst your enemies with the Q and the 2 AA's
Heavily focusing on the position's of your soldiers in team fight's and moving them around to zone your opponents.
No offense, but giving his soldiers an HP bar while still wanting to keep his DPS is an insanely bad idea. Any lategame ADC can just kill them too fast (look at GP and his barrels)