Undying rage rework idea (don't get butthurt it's just an idea)

Fangs D Juked··3 votes·295 views

So instead of just preventing tryndamereTryndamere 's hp to go below 30 / 50 / 70, my idea is that every time he received dmg that goes below the hp threshold (30 / 50 / 70) the damage will be stacked as a delayed damage that will be dealt if his health goes above the threshold or when the duration of his ult ends. For example when tryndamere got hit by a 400 damage nuke at 30 hp, the damage will be displayed as a 400 number count and if he heals for 300 hp instead of being healed his hp will stay at 30 but the number will be reduced to 100. If the number is more than his current health when the duration ends tryndamere will die. (The delayed dmg works kinda like zedZed's death mark but with a slight difference)

And that's the end of it, if you would like to your give suggestion or opinions feel free to comment.

3 Comments

GrievousFetus1 votes

That's just Oracle's False Promise from DotA.

Edit: side note Riot when are you just going to steal Oracle's kit wholesale he's like the most fun champ in the game and an actually interesting support.

TimX24968B1 votes

That feels like it would defeat the purpose of his ult since it just kills you right after

Champion Skin1 votes

Well that would end up with tryndamere dying a lot more... though he could also get more kills since there wouldn't be any reason for Tryndamere to run away so he would use the entire duration of his ult to try and bash in the face of the enemies (instead of trying to run away before the ult runs out to try and survive)

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