Undying rage rework idea (don't get butthurt it's just an idea)
So instead of just preventing tryndamere
's hp to go below 30 / 50 / 70, my idea is that every time he received dmg that goes below the hp threshold (30 / 50 / 70) the damage will be stacked as a delayed damage that will be dealt if his health goes above the threshold or when the duration of his ult ends. For example when tryndamere got hit by a 400 damage nuke at 30 hp, the damage will be displayed as a 400 number count and if he heals for 300 hp instead of being healed his hp will stay at 30 but the number will be reduced to 100. If the number is more than his current health when the duration ends tryndamere will die. (The delayed dmg works kinda like zed
's death mark but with a slight difference)
And that's the end of it, if you would like to your give suggestion or opinions feel free to comment.