Another Gangplank Rework Discussion! + SOLUTIONS!!!
I love how he's turned out, but I can't seem to get a real grip on him. My issues:
- Barrels are just SO clumsy. Yeah, it's also my sucky mechanics, but as it is it's hard enough to get a hit in on a melee champion, let alone a ranged one. In the chaos of a teamfight or if you're dueling next to a keg it's often hard to even hit them because enemy champion hitboxes make it impossible to shoot or smash them.
-I feel like gangplank has to farm longer and harder than Nasus but is rewarded less. Nasus can reach 400 stacks at 20 min while GP will barely have his 1st upgrade by 25min. Nasus will be 1 hitting adcs while GP's still required to farm his ass off to reach 2 more upgrades. Its just not fair, yeah I know having all 3 upgrades by 25min may be op but I think atleast being able to get the first 2 out the way should atleast be an attainable goal not some farfetched idea.
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Ult upgrades are too expensive for your average YoloQ player. I'm sure the pro's will have no problem getting their serpents but I struggle to get my first within 20-25 minutes, and that's while focusing overly much on farming.
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No reliable way to get within melee range of anyone. Yeah, I know, barrel detonations. Point is those are too hard to pull of to be reliable. I'm not saying it should be Xin Zhao or Irelia reliable (dash wouldn't suit GP anyway) but me preferring Raise Morale + the little slow from his old passive from a Q above barrels says it all I think.
I think the main problem with barrels is that their skill/ reward ratio is really out of whack. Yes, you can instantly obliterate teamfights if you get a good chain off but it's so hard to do the possibility might as well not be there. Kind of like shooting a million damage skillshot nuke that has a width and movement speed of 1. Sure, if you hit it, the other guys' dead, but since it's nearly impossible to hit with it, the damage might as well have been 0. Feels the same with GPs' barrels. Reward should go down (less damage/ slow on a hit), reliability should go up (wider radius, higher chain range, a way to hit them even if their hitbox is completely obscured by someone else, those kind of things).
A rework that I think could improve this slightly is making silver serpents easier to attain or giving free silver serpents over time . Also it is really annoying setting up barrels when your enemy can just destroy it with one shot. Barrels needs to have 2-3 bars like wards so enemies can't destroy it in a second but GP should be able 1 shot it with basic attacks and Parley atleast giving us a chance vs ranged champions like teemo (while ofcourse nerfing dmg dealt to champions but not a major nerf to the point where they no longer hurt like warwicks ult)
I know a riot designer or employee may never see this but as an old gangplank main this rework is really stressing me out. yes this is my first thread ever so feel free to share your thoughts ,etc. (P.s I borrowed some ideas from different places to bring this post together so big thank you to all those who feel the same as me and wanted your voice to be heard!)