28 Comments

LuaDotExe9/3/2018, 9:13:30 PM3 votes

Neat, but my primary issue in these kind of gamemodes is the "what happens" question?

When your team loses their Nexus, what then? Do you have to stick around and spectate for the rest of the game? Or are you the loser and everyone else is the winner, meaning it's optimal to just have three teams ganging up on one team?

SwiftKitten889/3/2018, 6:14:37 PM2 votes

as a jungler this would be horrible, hell it would be horrible as a laner

lightwolf10309/3/2018, 3:21:03 PM2 votes

Yikes, farming mid lane would be absolute chaos, intresting idea, definitely worth for riot to take a look into. Maybe make it a rotational game mode

MrGerund9/3/2018, 3:48:26 PM2 votes

it is a simply good and potentialy fun idea, but...

if it happends, i will be happy to wait half an hour again to make a lobby and queue up (remeber clash?)

Beatrice falls9/3/2018, 2:58:08 PM2 votes

That would mean 20 players on a map ? Lol RIP Hexakill took so long to implement because 12 players was already too much.

ShowStoppingBB9/3/2018, 10:55:12 PM1 votes

The map would have to huge you would have to think about the jungle and how big they would have to make it to get full camps there.

SociaI Justice9/4/2018, 9:47:13 AM1 votes

so there would be a 4-8 player ffa in the mid lane with 4x minions or what?

Solidair39/4/2018, 3:08:17 PM1 votes

It was difficult enough for them to make hexakill work, but I do like the concept of more than two teams. I wonder if a Nexus structure would work, because the team that comes in last place might have to hang around and just watch for a while, so I'm wondering if a score system either based around kills or some form of objective score would be more appropriate with a reasonable time limit put in place with the team with the most points at the end winning.

Maybe three people per team, or even just two, would be more appropriate here. Hard to say! But I like the concept of a crazy (team) ffa concept.

SomeOneButNoOne9/4/2018, 7:08:17 PM1 votes

You'd have to have 2 junglers & 3 laners, since if you had 4v4v4v4 on midlane, and 1v1v1v1 in the jungle, junglers would just be way too ahead.

Hotarµ9/3/2018, 3:51:18 PM1 votes

This actually seems pretty cool, even if it was just the map design alone. Well done mate.

I'd love to see some crazy ass teamfights going on here

FOR JUSTICE9/3/2018, 4:39:55 PM1 votes

ive actually got a question or two.

first, regarding minion pathing. in our regular 2 team games, they go forward and eventually hit the enemy nexus. but what happens once my minions beat the directly corrosponding nexus? do they turn left and right at midlane or once they hit the opposing nexus?

second, how are the major objectives placed?

third, what is the enemy base used for once its defeated? (would be cool if it repaired into your team colored nexus and granted a global team buff)

MasterDClone9/3/2018, 6:51:20 PM1 votes

+1 looks fun

JumpinJellyFish19/3/2018, 8:45:06 PM1 votes

Looks Good [slayer-pantheon-thumbs]