5.22 Draven Nerf
For those needing a reminder of the changes to Draven: _> > Draven > > Attack frame increased, but missile speed lower. > > Though a bit odd on paper, these changes together give Draven greater control of the trajectory and positioning necessary to his flashy style of looking good while laying down axes. > > General > ATTACK FRAME 0.32 ⇒ 0.23 > BASIC ATTACK MISSILE SPEED 1700 ⇒ 1600
These changes were seemingly implemented to try and make it easier for players unfamiliar with the mechanics to play a inherently difficult champion. However, these changes have made the champion unplayable in both laning and teamfight scenarios.
The reason for this is the shorter attack frame no longer allows minute changes to be made which will completely alter where Draven's spinning axe lands. This absolutely essential for making reactions based on how the enemy plays. At the same time, the slower missile speed, while making it "easier" to catch axes, has made it so easy for enemies to stun Draven that a toddler could do it.
Initially I suspected that the decreased missile attack speed may make it easier to balance 2-3 spinning axes in teamfights. However, this isn't feasible due again to just how easy he is to stun now, as well as mana consumption necessitating frequently backing.
There's been no statistical evidence to show that Draven's pick rate or win rate has changed in any meaningful way. I have seen if anything a decrease. At the moment I no longer see Draven being a feasible pick, and this is from someone who's played in excess of 1300 games and reached Plat 4 playing exclusively Draven, often with a winrate of ~60%.
If the changes made in 5.22 aren't going to have any meaningful impact for most players, then I think it's fair to ask that the champion changes are reversed so that those who can take advantage of his skillset are no longer punished. Thanks.